HELP: DS1 Multiplayer Query

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andwan0
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HELP: DS1 Multiplayer Query

Postby andwan0 » Mon Jun 28, 2010 2:57 am

Anyone know any DS1 mods which allow us to recruit those NPCs and packmule in multiplayer just like in singleplayer? It's a shame the multiplayer plays quite differently - no cutscenes, no hiring NPCs. One would have to play singleplayer first to get the feel of the cutscenes/storyline and hiring NPCs & packmule. Multiplayer misses all that out.

Compared to DS2, DS1 is a lot harder. There is no objectives compass arrow/pointer, no helpful symbol/icons on the map for objects, NPC shops, etc, and no teleporters. Only the Utraean Peninsula & DS1LOA seems to have displacers but still it's a bit far to trek to each one. Anyone got tips on playing original DS1 smoother/faster/easier?

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RSimpkinuk57
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Postby RSimpkinuk57 » Sun Jul 18, 2010 3:42 am

Mods

Hi Andwan0

I amused myself last summer searching the web for what DS1 mods there had been and could they still be downloaded. Didn't see if they actually worked though. (So many games waiting to be played)

If you want two or more players in the same game each to control several characters (own plus recruits) and mules, then I've never heard of a mod for that.

"Myros" mod turns the original MP map (Ultrae isn't it? - not to be confused with Utrae which is the LoA single-player map) into a map for single-player play, with characters to recruit and mules to hire. If you have Yesterhaven (an mp map or add-on, possibly requiring LoA) then there is a Yesterhavensp mod for it.

regards, Richard

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RSimpkinuk57
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Postby RSimpkinuk57 » Sun Jul 18, 2010 4:21 am

DS1 Tips

Always right click to attack, never left click.

When selecting different character/group for next command, PAUSE (at least while your game camera shifts viewpoint).

Quicksave often (after every fight even): there's no reason not to, and the game can hang or crash (apart from anything else, my electricity company inflicted a power cut on me once).

A good place for a specfic (named) Save is before you shop, or have a chance to recruit characters (in case you want to go back and see what would have happened if you'd made a different choice). For example, when you enter Stonebridge - the game's own Autosave when leaving town is too late.

Assuming you are running fullscreen (and I don't remember if you have the choice not to) then you don't want any interruption from Windows (like a message saying your weekly anti-Spyware scan is starting) - so shut down your internet and disable every automatic schedule you can find.

If you are not trying to post a fast finishing time, then packmules can be safely left behind in an area you've already cleared out (call it a camp site).

If completing a (journal) Quest or opening a door depends on killing a specific monster, then be careful what weapons you use. If you use a weapon that can freeze, and a victim dies whilst frozen, then that victim simply disappears with none of the expected death effects such as a corpse drop, or an explosion of body parts (treasure does drop normally). This may account for many of the cases I've read about - and had happen to me - when the creature has been killed but the Quest remains uncompleted or the door jammed. This particularly applies to LoA where its stunning etc weapons have the same problem.

Have fun, Richard