Originally posted by limorkil
I love ranger/rogue. When I played through I took much more ranger than rogue - I think I was 14/6 at the end. My reasoning was as follows:
- The rogue class mainly gives you access to some good skills and skill points, but not a lot else. The backstab damage is not that great unless you take LOTS of rogue levels and even then you can't backstab many creatures you would like to because they are immune.
While it's true you can't use backstab a lot of creatures (undead areas are a pain), backstab, combined with really good stealth skill or invisibility, can take out just about anything before they can even react. This is great for killing mages (before they can get protection spells), creatures with any kind of healing, or even boss creatures. Don't remember what else they get, but rogues do get insanely good reflexes, as they get free "Uncanny dodge" feats every few levels, making them practically immune to most common spells, not to mention traps. I don't know what more you really want, rangers don't exactly get a lot besides than skills and feats either.
- You cannot spend skill points on non-ranger skills when you gain a ranger level, but you CAN save the points. What I did was save a few points each ranger level and then when I made a rogue level (roughly once every 4 levels) I dumped those skill points into handy rogue skills such as use magic item and disarm.
I thought disarm was a feat?
- You'll be crap at fighting if you take too many rogue levels (note: I didn't play with a henchman and I skipped the introduction to start at level 1 - I think this makes early chapter 1 more challenging and fun.)
I resent that
. On my second run through the last chapter , my rogue didn't have any trouble with any of the bosses alone. Even the dragons were a breeze once I lured one away from the other. The only the trouble with fighting with a rogue is when: 1. the enemy can't be backstabbed. 2. their attacks can't be dodged or blocked with reflex saves. 3. there's a -lot- of them.
- The ranger pet's level depends on the number of ranger levels you have. So more ranger levels gives you a more useful pet (my panther still died easy, but I had him more for RP purposes - i.e. Drizzt - and to help in tough fights )
I also chose to have a ranger that did not use spells (the spells aren't that good anyway) so I made my wisdom lower than usual and used the extra attribute points to give myself more intelligence (for skill points) and dexterity.
Because you get 4x normal skill points at the start, I recommend starting as a rogue because that will give you a lot more skill points. Also, the key to skills is to choose a few and near-max them.
IMHO, skills aren't really all that important. Some of them are fairly important if you don't play with a rogue henchman or familiar (eg. disarm trap). Spellcasters need concentration and possibly spellcraft. Other skills are kind of handy, like discipline or taunt. But even these skills have very little effect on how powerful your character when compared to other things you gain from levelling, like stats and spells. Some skills like use magic items, pickpockets, or persuade, isn't really useful after roughly 10-12 not counting stat bonuses.