I was having a conversation about that very thing with someone who wrote one of the gamefaqs guides. I think the beauty in this lies, in true P&P style, with storytelling technique. You grind a bit, but you always get some nice little story sequence for it in return. It's positively charming
, I can think of no better word for it. Every once in a great while I find myself drawn back to Redemption, this time due to an influx of news regarding the WoD MMO, and it never fails to charm me all over again. It does that a lot better that some not so old games that rely heavily on storytelling techniques. The machinima too is completely touching, especially for its time.
Anyway, I decided today that it was in everybody's best interest if I just got this over with as soon as possible. I pushed on to Vienna and got the Lure of Flames tome. I successfully tested Level 1 Fireball at 35 and at 100 int. The result? No difference at all
. Nada. I was actually surprised how many fireballs girl-with-bucket could take, regardless of my Int levels.
- There will be no use raising any of the mental attribute scores above their respective discipline's minimum requirements.
- There will be no use buying amulets / rings / other jewelry that increase these attribute scores. Jewelry decreasing blood consumption *probably* would be your best bet, unless you wanted to maybe create some kind of hybrid ranged/melee + magic build. Then dexterity, constitution or strength increasing jewelry might still be worth looking into.
Since I have tried this out for two completely different disciplines (blood magic and path of flames), I am confident the same is also true for more canon-breaking[color="White"]*[/color]
disciplines such as Mortis.
I ended up buying some discipline bracelets/amulets. I recall doing this before and boringly enough it still seems like the best way to go.
I prefer to give Kristof only blood magic/paths since they could theoretically be learned by any kindred (the Tremere are just darned reluctant to share). Kristof learning Mortis would break canon since vampires cannot simply adopt disciplines from outside of their own bloodline without committing diablerie (then again this game does not stop you from diablerizing an entire Setite sect either, so it's really up in the air). Blood magic would be the one exception since it is rooted in scholarly tradition rather than an inherited, supernatural power. I know far too much about this without ever having played the P&P than is good for me.