@ Edwin: Point taken with Spell Sequencer, I didn't go with Limited Wish because wisdom would be the 4th ability to try and raise and didn't think it would be all that high, but your right its just too useful a spell to pass up. But, do I want to take LW b4 Project Image?
I do have some questions now about PI. Does the image deplete the spells of my hidden sorcerer? Will the copy have my innate abilities? Depending on the answers, I may know which 7th level spell to take first.
About Minor Sequencer: Haven't played with it much, but this spell appeals to me a lot. Throwing 10 MMs at once or doubling my chances of a missed save with CO works for me. Plus the advantages of increasing the number of offensive spells a Simulacrum can throw is more useful than the Confusion spell that I would replace MS with.
Now I also have some questions about Simulacrum.
Is the 60% rounded down? Does the computer remember what spells I had at 9th or 10th level, or can I cast all of my know spells at 16th level, just less often?
Well since this is really my first true attempt at a long running mage game, I think my presence would not particularly enhance the standing of your Mage Guild. I may seek you out later once I have gotten use to being all I can be as a sorcerer. Thanks
@nael: Your right ADHW is the way to go, I just never imagined casting any other 8th spell other than Simulacrum. I planned to reserve ADHW to be used from a scroll cast by the Simulacrum more so than the actual character. But the extra damage of an original casting will be more useful than a Stun if and when I cast another 8th level spell. Thanks
@Kovi: Thanks, I really don't know what role my character will take on in the middle and late game, hence the post. You have given me more to think about before I take the plunge. I fell in love with PolyS during one of my mage games. The jelly combos were fun, especially against other spell slingers, and I thought the Troll regen would save on healing spells and potions. As far as priestly Dispells and True Sight, I think the real power of the sorcerer is to deal with problems if and when they happen. I really want to avoid prepping my spell books with spells that will be useful for the next engagement. Still I will take another look at the party as a whole to see what's best for the sorcerer. Thanks.
@Genesis: No thanks, about the only useful info I could get from your character is what equipment might otherwise negate the need to know a particular spell. I think I have taken all the items into account, but I might have missed something. If I have let me know. Shield would be about the only possibility that I can think of since by the mid game I should have equal or better AC, but in the early game it will help a lot, so imho its worth the memorization over the other 1st level spells.