Originally posted by EternalKnight:
<STRONG>Hey, Two, I have no idea what I meant my no spwans, I was still waking up when I typed that. Although come to think of it, if I didn't spawn anything the game might be interesting. I'm not sure it's doable at all though. Ok, right now I'm leaning towards Swashbuckler, I want the items though I'm going to need to be able to make creatures help me. This'll be a challenge!</STRONG>
Yeah! Go for it! Non-reloaders unite!
What can we call ourselves...let's see... the Anti-Death League? The "realistic fantsy gamers?" Those suck. Any ideas?
My brief advice: get short bow proficiency, and don't be shy about stealthing around! Attack ranged as much as possible early. Also saving throws are more important than AC; a bad save can kill, getting hit just hurts. If it's a choice between AC and saves, go with the saves! (i.e. magic armor may be worse than non-magic armor with a ring of +1 protection).
Here is a longer bit I wrote up about soloing a Bard, most does NOT apply to soling a Swashbuckler (you don't got any spells) but some will still be useful, I hope.
Bard Solo Stuff
Bite the bullet. Start the game. Don’t worry about the hit point total, whatever you got. As long as you have more than 30 you are ok. Take a deep breath. OK no more reloads, no deaths. Go.
As soon as you send away the three NPCs at the very start, cast find familier. Put it in your backpack to stay there forever. Next sleep to get your spells charged. Next, cast Ghost armor, grab a katana, and work through the prison by doing the following:
1) Making sure Ghost armor is up and running.
2) Before tricky battles Draw upon Holy Might. Then sleep.
3) Using other innates like minor drain, etc. when required.
4) Magic missles vs. mephits.
5) Short bow +Web=dead kobolds and the like. Then sleep for spell-recharging.
Rest after every major battle, remembering to cast ghost armor when you wake. Hoard oil of speed potions. Keep every unknown scroll spell you find until your inventory is bulging. Don’t try to scribe any until later in the promenade. I gained 2 levels working through the prison. The worst battle was the mephit portals; you have to use lots of webs and then arrow the portal mephits. Do it one at a time using careful line-of-sight tactics. Beware of radiant mephits, they are the ones that can make you fall asleep, thus die.
If you go slowly and carefully, the prison is OK. Get to the promenade, go to slums, visit the GB guy, get through the boring dream scripts and all that. Then drink three potions of master thievery and steal from everyone is sight, then resell to the thieves’ guild. After you get all the money you need for a while, like 35,000, go to Ribalds, pickpocket his ring, and buy the girdle of hill giant strenth and the bracers AC3. I also bought that “hair” armor that protects against confusion. I’ll wear it vs. umber hulks. Buy Dzerth blade. You have to pickpocket/steal a lot for this nice gear, but hey Bards can do that, it’s “legit.” Just take care not to try and steal from the copper coronet. Put Dzerth off-hand. There it will stay for many moons.
Go to your nearest temple and buy 5 potions of genius. Drink until you have 25 int. Scribe. Go buy spells. Scribe. Buy more. Scribe. Steal arrows of dispelling, sell them, scribe more spells. Run about buying/scribing all the spells you can find. You will go up another level at some point, level 11. Lots of running around. It’s worth it though.
After scribing absolutely everything you can find, take a break. Re-set your spells. Get knock twice, haste, invisiblity. Then run to bridge district, go to inn. Stand by wall until a door appears. Cast haste, knock, open the door, then invisiblity. Run in, knock open chest, grab DayStar, RUN all the way back to the slums.
Ok you have Daystar main hand, Dzerth off. Your THATCO still sucks though unless you use Draw upon HM so use it before serious melee.
After this I did the easy Beastmaster quest at the back of the copper coronet, got the Tugian bow. Gained a level at some point, Then I did the more advanced slaver quest, plus the Lilcator thing. Be VERY careful in the sewers of those stupid kobolds. Use Web to slow them down, or scout them invisibly then web/fireball them dead. Draw the slavers into the sewers, separate them, and attack them one by one. Since they don’t cast spells, they should be fairly easy. The one cleric seems to only cast defensive spells.