Even though I hate most of tactics, there are some I enjoy (about 40%), and feel complement the game quite nicely. Here’s my take on the ones I like. The ones that I don’t comment on, I’ve tried and do not like (too hard or they give out too many items), and do not get installed a second time.
Improved Undead, Improved Golems, I won’t play without these now. The undead gives weaker undead (doesn’t touch the lich) some spell abilities like shadows now casting ray of enfeeblement, and the Golems now will throw rocks from a distance. Both make the game more challenging but are still pretty easy. I like the differences.
The Lich in the Docks is very hard (but not like some of the other tactics stuff), but I wait until Chapter 6 and it turns out to be not that bad. This is one of the few hard encounters that I still like (because I can still beat it without cheese)
Improved Demon Knights are harder and the fight in the underdark is tough, but I can still win without cheese, so I keep this one installed.
Gnome fighter/Illusionist in the docks is fun and actually not challenging at all.
Improved Crypt King all he does is a bunch of summoning, but he’s still a pushover and you can usually kill him before he even gets his summonings off.
Toughest random spawns in dungeons is fine as it uses the in-game tables, so your not getting anything you wouldn’t normally get in a game.
Improved Mind Flayers I like as they go invisible, but really they aren’t any harder (as long as you have true sight, oracle, etc…), so I use them. The only problem is I’ve had a bug installing this one the last couple of times.
Improved Nymphs, another must have. Just smarter AI for your call woodland beings spell.
Slightly Tougher Demons – Real hard, but still beatable. I probably won’t be reinstalling this one though as they were tough.
Smarter Vampires – they just ignore people with charm protections and anti-draining items. So some of your characters get drained now, but the fights are not any harder so I like it.
Improved Copper Coronet – Just adds some extra low level guards during the final fight. This is easy and adds some extra content. Must have, imo/
So, imo you can add some of the content from tactics without making it a cheese fest.
Also, The Planar Sphere mod I’ve almost finished. I’m on the “can you do me one last thing”, so I assume I’m trying to find the last baddie. Well I can’t find him, as he’s nowhere on the map (a bug is my guess), so I guess I’m glad, if he gives out that much experience. But, this was the only bug I noticed, at least in my game. For the rest of the mod it worked pretty good for me (didn’t try a lot of the new spells), a lot of new content that was fun and not too challenging. Although there were some item drops that unbalanced the game, giving you too much stuff. I just left the stuff on the ground after the encounters, not wanting to get too much stuff. Overall, I liked this new mod quite a bit.