real fun, play kensai mage, high level dual so you have some whirlwinds.
cast greater acuity,
draw on holy might,
80 damage per hit!!!OMG!!!10 hits per round!!!!OMG!!!!
with greater acuity, all teh super buff innates the kensai can draw on can be cast FAST!!!
now for those who are not aware, when you look at icons definition while whirlwinded you show an improved haste icon. whirlwind is actually a spell, and works like one. I love my munchkin char, sorceror kensai, and I once hit myself with beholder anti magic ray, the 8th level version, which miscasts magic for 3 rounds...
until it wore off, I could not use whirlwind!! so if a warrior get hit by creeping doom or such, can they use greater whirlwind? I think so, yes, innates word differently for fighter classes. but I have seen keldy lose dispell magic in creeping doom.
so if in a caster class, whirlwinds are spells, and act like them, you should see the advantages and disadvantages.
careful of creeping doom, they could disable whirlwind...not sure, someone test with creeping doom and fighter mage.
BUt for sure, casting increaased acuity before rest will clean up your aura and make greater whirlwind activation in battle FASTER!!!
Sometimes you involk whirl in mid round, so you have to wait until round is resolved so you can whack them. but inc acuity should allow faster casts.
anyway, kensai is such a killer class, and with dual to mage rocks!!! Assassin fighter is almost as good, poison wep lasts longer so you dont need increased acuity to make the triple buff work, but kai is almost as good, and while I covet the killer poison spell disrupt and ability to kill off almost anything, I prefer the whack method of attacking and i gave use any item, so I can use scarlet ninja to which is just as good for mage disrupt.
without greater acuity, you
They call me Darth...