Is there modding life in the BG2 engine yet?

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
jcompton
Posts: 427
Joined: Tue Apr 16, 2002 4:59 pm
Contact:

Postby jcompton » Tue Jan 13, 2004 3:09 pm

Originally posted by Sytze
[b]@JC, is Keto still in progress, or is the project abandoned now??
And will there be an update for the banterpacks soon (=more banters :p )?


Keto's author was offline for a few months and has reappeared. Right now some of us are trying to convince her to just implement what she has and get it out. You could always go to the Keto forum and say what a good idea you think that would be so it's not just me pestering her about it. :)

As for banter, I don't have any explicit plans to sit down and write up enough banters for a V4, but I'm sure it'll happen soon enough.
"[i]t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK

User avatar
Sytze
Posts: 2659
Joined: Wed Jun 25, 2003 5:11 am
Location: Location:
Contact:

Postby Sytze » Tue Jan 13, 2004 3:27 pm

Originally posted by jcompton
Keto's author was offline for a few months and has reappeared. Right now some of us are trying to convince her to just implement what she has and get it out. You could always go to the Keto forum and say what a good idea you think that would be so it's not just me pestering her about it. :)

As for banter, I don't have any explicit plans to sit down and write up enough banters for a V4, but I'm sure it'll happen soon enough.


Id hate to see Keto disappear, so Id might just do that :)

Tomorrow though, first im gonna take a long nap


And what with this highly secretive, new, only-JC-knows-about-it mod?? Cloakwood Squares v3 perhaps? :p
"Sometimes Dreams are wiser than waking"

User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Postby UserUnfriendly » Tue Jan 13, 2004 3:32 pm

Originally posted by Sytze
Id hate to see Keto disappear, so Id might just do that :)

Tomorrow though, first im gonna take a long nap


And what with this highly secretive, new, only-JC-knows-about-it mod?? Cloakwood Squares v3 perhaps? :p


urm...

the improved "circle" mod???

:eek: :eek: :eek:
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!

User avatar
Mini Me
Posts: 535
Joined: Tue Sep 25, 2001 10:00 pm
Location: England
Contact:

Postby Mini Me » Wed Jan 14, 2004 2:04 am

Originally posted by UserUnfriendly
urm...

the improved "circle" mod???

:eek: :eek: :eek:



whats circle? I dont think I have have heard of that one.
'My pantaloons are full of weasels. Inform the Queen, so that she might shoo them away. Here we go 'round the mulberry bush. Go monkey GO!'-Wanev
Have you ever heard any more inspiring or logical words? I sure haven't.

User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Postby UserUnfriendly » Wed Jan 14, 2004 2:56 am

Originally posted by Mini Me
whats circle? I dont think I have have heard of that one.


its a naughty "in" joke...never mind... :D :D :D
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!

User avatar
jcompton
Posts: 427
Joined: Tue Apr 16, 2002 4:59 pm
Contact:

Postby jcompton » Wed Jan 14, 2004 9:00 am

The Circle "mod" is a product of the warped mind of the evil Justin Crompton. Although written more coherently than his other work, the "Natlia Romance", it's still awful.

And no, the secret mod is just a quest pack. :)
"[i]t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK

User avatar
Sytze
Posts: 2659
Joined: Wed Jun 25, 2003 5:11 am
Location: Location:
Contact:

Postby Sytze » Wed Jan 14, 2004 9:26 am

Ahhh!! As in: extra quests???

Maybe spoil a bit about the different kinda of quests ure adding?? :p :D
"Sometimes Dreams are wiser than waking"

User avatar
Littiz
Posts: 1465
Joined: Fri Nov 02, 2001 11:00 pm
Location: The Valley
Contact:

Postby Littiz » Wed Jan 14, 2004 9:53 am

Well, I just started a new game with the Virtue Mod installed. Any great things youd like to point out by any chance??

ehm, no!
I really have no time to play at all. I just consider it one of the most needed refinements to the game, and I also consider it a great piece of "smart" coding. Even the kit I'm working on for my mod has been made compatible with the mechanism, thanx to Sim :)

Thanx for the link User, but actually I meant I was already interested in Delainy, I'm in contact with CamDawg for a couple of issues :p
How's alpha testing going? :)

I have to say, Keto is another project I'd like to see completed...
BG2 - ToB Refinements Mod: Website

BG2 - ToB Refinements Mod: Forum and announcements

"Ever forward, my darling wind..."

User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Postby UserUnfriendly » Wed Jan 14, 2004 11:38 am

Originally posted by Littiz
ehm, no!
I really have no time to play at all. I just consider it one of the most needed refinements to the game, and I also consider it a great piece of "smart" coding. Even the kit I'm working on for my mod has been made compatible with the mechanism, thanx to Sim :)

Thanx for the link User, but actually I meant I was already interested in Delainy, I'm in contact with CamDawg for a couple of issues :p
How's alpha testing going? :)

I have to say, Keto is another project I'd like to see completed...


oh yeah...the non-dispellable werewolf claws...

testing is going good, already found some major bugs and cam fixed them...i sure seem to find urm...cheesy loopholes and non-standard sneaky ways to do quests....

natural talent, i suppose...since one of them lead to a crash to desktop bug that camdawg was able to fix, its a good thing.. :p :p :p :rolleyes:
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!

User avatar
Mini Me
Posts: 535
Joined: Tue Sep 25, 2001 10:00 pm
Location: England
Contact:

Postby Mini Me » Thu Jan 15, 2004 2:03 am

so is there a link to aforementioned circle mod?

you grabbed my interest and it has stuck to your sleeve now.

if it is too naughty to post (tut tut jason) then maybe ill find it in my PM some day.

this werewolf thing sounds very interesting too. I hope that reaches completion


I personally think that there are more than enough romance going round for all genders/sexuality. I trhink a really popular mod would be one with a PC who doesnt romance you, but has tons of banter, a few useful items and some quests. Maybe they could romance a group member, and every so often you lose both of them when in a forest and they catch up later all bedraggled...

that kind of thing

I would download it in a flash.
'My pantaloons are full of weasels. Inform the Queen, so that she might shoo them away. Here we go 'round the mulberry bush. Go monkey GO!'-Wanev
Have you ever heard any more inspiring or logical words? I sure haven't.