Character creation has always been the most interesting part of the game to me. Kit's, proficiencies, and thinking in the long term dual classing and items. I have put a lot of thought into some different characters and parties and I'm just looking for more/fresh ideas and feedback.
My favorite character is an elven ranger/archer. Where I put the proficiencies depends on what bow I'm planning on using. Some of my favorites are the short bow of gesen with normal ammo to speed up the rate of fire(rof), the strong arm (I think that's the one with +3 damage), and the tugian bow for high rof. Are there any more bows of note, perhaps with higher enchantment to hit all the baddies.
Gnomish Fighter Illusionist. The int helps in being a mage and with the specialty school these guy's aren't too far behind normal mages and they more than make up for it in combat. This character can take any weapon you want to which is really nice.
Half orc tank (kensai or barbarian). These guys hit hard (the kensai hits harder) and can take hits ( the barbarian can take more). Espically the barbarian has gobs of hit points and when he later picks up the resistances to physical attacks, they're just both tanks. With the barbarian I like the Flail of Ages and the flail that offers damage resistance, for role playing the orc leather is good. The kensai obivously gets no armor but has a wide choice of weapons, I've heard a lot of people talk about belm/crom fayer and just recently about the scarlet ninja-to instead of belm.
Other ideas have been:
Kensai dualed to druid, with skills in staffs and two handed for the barkskin staff.
Swashbuckler, straight up or dualed to mage or fighter, offers some neat combos.