I had fun with the Monk. It's a very powerful, and later on pretty item independent class. Greater Whirlwind does make up for the disadvantages, and the passive abilities make the Monk almost shrug off all spells as if they were nothing.
The damage that a monk deals is comparable, if not higher than that of a fighter, and to top that, he can use wands right off the bat, which is a HUGE advantage, given how powerful they are. The only real disadvantage is that the highest modifier that the Monk's fits get is +4, so for some of those late game fights in ToB, he might need a +5 sword.
[font="Times New Roman"]“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”[/font]