Claudius wrote:I think NWN, NWN2 I probably had more hours of enjoyment building characters then I did playing the game.
That was also true for me, NWN I actually enjoyed the game somewhat, until I hit the level cap way before the end of the game, and in fact I never finished it, first time that ever happened to me. So I guess I have only myself to blame re NWN2, although it was the bad game design, not the level cap that killed that game.
IWD did have a lot going for it, as I said I did enoy it, it just didn't come close to capturing that epic feel that BG did. NWN could have had if it had been using AD&D rules, instead of the severely limiting 3E rules. BG was a relatively open game, which up until certain points in the main story progression allowed the player a lot of freedom. There was an attempt at doing that in NWN, but due to the limitations of the rule set it just never worked. IWD and NWN2 are far too linear, almost like working for your Mother you get given a list of chores and told in which order to do them!
I rally liked the construction set that came with NWN, spent hours, in fact days, building a campaign, had it all worked out. Set to designing and building the main city, complete with quests. Got about a third of the city done and got what I'd done up to then play got it play tested. Then found out that the player had hit the level cap before even finishing what I'd already done, and that was about 10% of the actual adventure I'd mapped out. That was with setting the XP reward at 5% too! Extremely frustrating, and underlines why I despise 3E.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]