You only have to close three gates for the main Quest, Kvatch and two outside Bruma, the rest you can ignore. Of course if you're a role-player playing a goody two-shoes you are effectively obliged to close every one you come across, [expletive deleted] that for a game of soldiers! Which is one reason I only played a Paladin once, and spent most of my time in the wild walking around with my eyes shut. "Oblivion gate? Where, I can't see one!"
It's actually better for the good folk of Cyrodil if you ignore the main quest completely. If you don't stick your nose in, Manky Camaron (I think he's our Prime-ministers alter ego by the way) gives up when he can't find Martin or the Amulet of Kings and no more Oblivion Gates open up anywhere, ever! Bethesda really know how to write them don't they?!
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]