@ Claudius, pure mages don't, or shouldn't have a problem, it's mainly pure melee types that need to be careful, just don't picj Alchemy as a major and a mage should be fine.
No serious flaw Rupertus, apart from having sneak as a major, as long as you avoid throwqing too many alteration and/or Illusion spells about. By H2H I meant hand-to-hand, if you use blunt weapons exclusively then you'll be lucky to get more than 2 points of strength each level up.
Nothing wrong with destruction improving as you have it as a minor skill, quite the reverse.
It's your acrobatics/agility that reduce the chances of being knocked down, I'd advise concentrating on that after strength and endurance; speed is pretty irrelevant, just letting athletics (another good move having that as a minor) grow should be enough.
It's been a while but off the top of my head, spiddal sticks + impgall + FlyAmanitaCap make a devestating poison, but you need to have 75+ alchemy for that. Harrada or Stinkhorn Cap + Nightshade poison can be made right from the start though and will help; just remember that Argonians are immune to poison. Just keep experimienting, and remember even useless potions can be sold, often for daft amounts of money.
I assume it´s going to be this way (unless I made something wrong and have to start over) for the first 6-8 levels, once my endurance and strength get to a decent level and my skills start to develop at a slower pace then I can start to "play" the game more freely.
Unfortunately because of the levelling system this isn't necessarily true, if you don't get at least 3 strength and endurance points to add every level up it can be the reverse.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]