Spirit Eater Character (MotB) don't want to play as a spirit eater.

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jasonblanca
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Spirit Eater Character (MotB) don't want to play as a spirit eater.

Postby jasonblanca » Fri Nov 21, 2008 9:01 pm

I am playing MotB Gold. According to the manual it implies I have a choice of playing a spirit eater or not. I do not wish to play as a spirit eater I would like a regular character without the spirit gauge or limitations.

Let me now,
Jason

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Scottg
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Postby Scottg » Fri Nov 21, 2008 9:17 pm

jasonblanca wrote:I am playing MotB Gold. According to the manual it implies I have a choice of playing a spirit eater or not. I do not wish to play as a spirit eater I would like a regular character without the spirit gauge or limitations.

Let me now,
Jason


Use the search function of the forum for actually removing the spirit meter.

Alternatively..

SPOILER

[SPOILER]You can still play with the spirit meter but practically never need to consume spirits by being good and letting Okku live, getting the "Eternal Rest" feat in the furnace room of the Death God's Vault, and most importantly - saving the Woodman in Ashenwood.[/SPOILER]

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Claudius
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Postby Claudius » Fri Nov 21, 2008 9:46 pm

If I start the game as a blackguard and evil do you think I will be able to become good by the time of Okku by being a good doobie? I can always use a builder (module) and import the blackguard as a good character if I need to...
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Scottg
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Postby Scottg » Fri Nov 21, 2008 10:18 pm

Claudius wrote:If I start the game as a blackguard and evil do you think I will be able to become good by the time of Okku by being a good doobie? I can always use a builder (module) and import the blackguard as a good character if I need to...


Import - there aren't enough alignment changes in the entire game. ;)

SPOILER:

[SPOILER]You can however do without "Eternal Rest" and even off Okku (though you will have a moderate habit to "feed" for only the 2nd quarter of the game provided you do the Woodman's quests before other side-lines). What's critical is how you treat the Woodman.

IMO though you are missing out - the spirit meter is a "good" thing, AND if you do the correct "semi-evil" things the game has a more interesting ending.

Still - I'd treat it all or nothing - pretty good or fairly evil. Neutrality is wasted in MOTB. (..and surprisingly being evil in this game isn't being all that evil - most of those decisions are "sitting on the" proverbial "fence" (..and the one in-game that isn't is actually incidental and optional - in the academy).[/SPOILER]

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Jaheira
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Postby Jaheira » Wed Jul 17, 2013 3:39 am

Hello,

OK Listen, im crazy. My IQ is 23. I dont get this spirit thingy at all.

Im in beginning of act 2, im Good and have okku in my party. Atm i am in Town mulantir. Where in Jesus are those spirits?! How Do they look like? How Do i eat them? Is there a eating-choise or what? All those spirit essences stuff mobs drop, is it about them?? Dont get this..

//Jehira in a hurry at the metro, sry for spelling
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"

- Jaheira (Quote from Baldur's Gate 2™)

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Scottg
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Postby Scottg » Wed Jul 17, 2013 12:46 pm

Jaheira wrote:Hello,

OK Listen, im crazy. My IQ is 23. I dont get this spirit thingy at all.

Im in beginning of act 2, im Good and have okku in my party. Atm i am in Town mulantir. Where in Jesus are those spirits?! How Do they look like? How Do i eat them? Is there a eating-choise or what? All those spirit essences stuff mobs drop, is it about them?? Dont get this..

//Jehira in a hurry at the metro, sry for spelling



:D

"Spirits" or Telthors actually are outside the gates of Mulsantir (where you picked-up Okku). There are precisely 3 Telthors that spawn on that "map". They are also on the Woodman map, the lakeshore map, Well's of Lure, etc.. Most places are "spawn" *points, but a few are "placed" - like the Skein map. In the case of the gates of Mulsantir and lakeshore that spawning is on a daily schedule.

*Note: sometimes you need to get close to those spawn points for a spawn to occur.


Honestly though, as a good character you should be using *suppress* (feat) as much as possible. But make sure you aren't at the 50% or lower point on your spirit meter.

There are 3 types of "food" and are feat dependent.

1. Telthors - Devour Spirit feat grouping.
2. Undead - Eternal Rest feat.
3. Humanoids - Devour Soul feat.

As a good character you won't get the option for #3. (..actually it doesn't have anything to do with your alignment, but rather your choice to NOT devour Okku.)

Note: The Academy Class-room map can be difficult without having the Devour Soul feat. It gets even worse if you are role-playing lawful good at the end "maps".

The Eternal Rest feat really only applies to one offered "meal" in the Academy class room map, the final Eternities End map (role-playing chaotic), and of course the Death God's Vault.


..and remember (as previously mentioned), use weak physical attacks on spirits to drop their health into the critical range of "near death", but with as much health as possible in that range and THEN use your Devour Spirit feat - for max gain to your spirit meter bar. (..this is when your use of the feat kills the spirit.. and leaves an essence behind for crafting.) Beware of critical hitting Telthors - this can kill them, particularly if you are using any kind of weapon. (..I usually just use my fists or an unenchanted dagger - and remove any strength modifiers I have on at the time, all in an effort to lower my damage per hit so that I can better lower their health into that critical range without killing them and keeping as much health on them in that critical range as possible.)

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Viperswhip
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Postby Viperswhip » Fri Oct 11, 2013 1:32 am

I didn't play MotB until I found out how to disable the mechanic altogether. I always play good guys and the very notion of having to gobble down a spirit of some creature didn't sit well with me.