Despite the recent release of a few more high profile MMORPGs, Gamasutra is <a href="http://www.gamasutra.com/blogs/EdwardHunter/20090924/3179/World_Of_Warcraft_Audience_Grows_In_The_Face_Of_Increased_Competition.php">reporting</a> that World of Warcraft's subscription numbers have now surpassed the 13 million mark.<br><blockquote>WoW has actually increased its audience size to 13.1 million unique users as of August. It's like that Star Trek creature, the one that got bigger every time they fired a phaser at it? <br><br>I'm infrequently suprised these days, and not because I'm some Nostradamus, I just have good data backing me up and I keep the trends close at hand. But even I thought that with the increased competition and decreased discrectionary income that WoW might be tapering a bit - I mean, the next expansion is a ways off yet so shouldn't we at least be seeing some MMO hiatusing? (yes, not a word or term but it is now and its mine, deal with it.
) <br><br>It begs the question; if decreased consumer confidence and spending, copious quantities of new competion (some of which is free) and aging content can't slow the Irvine based juggernaut, can anything?</blockquote>