I've been playing it for about 3 days now (off and on), by no means "full" days.
Exporting can be "odd". My character exported naked (because apparently many "DLC" items do not transfer - or at least they don't *appear* to (literally)). At first I thought: "..eh, I just use some of the other armor in my inventory"- and I did, even though I really liked my Warden Commander Armor. Then I actually looked at my character sheet. :speech: Umm, Armor is at about 70's something.. Apparently the armor benefits (only armor, and resistances) are still there, BUT you can wear any other armor and it all stacks. Me *likey* that bug!
It took one day just to figure out *how* I was going to play it. This leads me to gripe #1 - getting "hit" with all sorts of quests right off the bat without "easing" into anything. In this respect Origins was better. My suggestion is just to put several "quest requesters" on hold before even talking to them.. Keeps you from "hurrying though" the game.
THEN it took me another day to load and replay Origins from an earlier save to organize the equipment I wanted to export over with my character (..and particular emphasis on partnering equipment for my chosen companions).
The next bit was finding the companions that appealed the most (..as a group), and then finding the ability to "respec" those characters while also looking for the specialization tomes. Fortunately the wikia has most of this info. now.. but not when I was looking. For those who don't know, Wades front man sells books that can respec any character.
..I'm an Elf offensive Mage.. so I chose the Female Elf Mage and respec.ed her for more defensive capability - primarily Healing, Hast'ing', and Invigorating.. with Auras galore for an offensive defense. I wanted a rogue, and that came down to 2 companions - I liked the Dwarf and really couldn't put up with Human (..having also played the Human Noble Origin before - left a "bad taste"
). Since the Rogue was a female Dwarf.. the third companion was a "no-brainer": Ogren.
I respec.ed these two builds - both are now dual-wielders. Ogren now does a LOT more damage (vs. time) than before, and I added some perks and got rid of the ridiculous "lets Berserk" before every battle (and now is a Champion/Spirit Warrior/Guardian). It seems to be working rather well, and I'm enjoying it.
..And this leads me to the number one thing I like about the game : *respec.*.
I *like* the fact that you don't carry on to many conversations with companions. It's there for story-line and personality. (..the party banter is still there, the good quality voice acting is still there - if with recognizable voices and re-hashed persona's.) It may be a *little* weak, but frankly it's a LOT better than the "go no where" decision-tree dialog of Origins. No romance options seemed reasonably fair.. not for the price of the campaign, but when compared to Origins (and that Origins had them if desired).
I don't like the ease of the battles. There are a few that I've found mildly challenging, but most are much to easy. (..and for a Mage increasing the difficulty just makes it *annoying* with the resistance levels, so that's a poor option.)
I also like the art-work/terrain. It isn't as "flat" as Origins. Plenty of "ups and downs" with a little less generic "sets".
If it weren't for the difficulty and the abrupt start/mega-quest, I'd say this is overall *better* than Origins. (..but it isn't. So if it isn't quite as good, it's at least less tedious.)