Second, the world is too constricting as well. Where are the sidequests, the places, the world itself? There's nowhere to go or hang out or explore, like in the old BG days. Especially BG1, where you had the entire sword coast with monsters and madmans and treasures to explore without giving a **** about the main quest.
I have to question remarks like this because it seems more like nostalgia then much else.
In BG1 you had areas to explore yes, and you could walk around somewhat "free roam" if you wanted, in those areas - but the path was very much laid out for you to follow.
"Hang out and explore" was also limited to those well defined and closed off areas, many of which were story related.
BG2 was much more confined then BG1 in that aspect - sure there were a lot of side quests, but there are a lot of side quests in DA:O as well.
In BG-series the game directs you very clearly along a path but fail to "impose" an urgency. And in that regards it is very similar to how DA:O is done. I mean in BG2... your childhood friend have just been snatched away and then you get to spend ages doing all sorts of random side quests which swamp you just as you walk down the street where people jump you with wanting to solve their problems.
Third, the gameplay is ridiculously dull compared to BG2. There is no twice-level-inquisitor dispel, no ADHW-contingencies, no wicked sick defense combos involving invisibility to prevent dispelling spells to be able to target you, no -30 THAC0 with a kensai combo, no timestop+shapeshift to intelligence-drain your enemies to death, no imprisonments, no fancy cast-and-attack combos, no weapons with decapitation, no 100% magical resistance with UAI, and you get where I'm going with this.
I know this is purely subjective, but I found most of those things in BG2 to be utterly stupid. Twice level Inquisitor dispell was overpowered and should never had been made that way in the game.
There might lack invisibility in DA:O to avoid spell casting, but then there are anti-magical spells such as shields and drains.
Timestop and imprisonment ... other overpowered abilities which they even had to make enemies immune against And so on....
Most of those overpowered things is what makes D&D good for roleplaying games with a human DM, but makes for poor and overpowered implementations in computer games.
If they hadn't made enemies immune to Imprisonments it would be an insta-win spell for example.
Especially Baldur's Gate 2 suffered from an inflation of powerlevel and in that regards I'm very happy with DA:O lack of inflation in items. You can get good spells, you can get good weapons, enchant said weapons - but there's not the "I-Win" button which BG2 had.
Now - I love BG2 and it is properly my most played cRPG of all time (although I do prefer BG1 more story/atmosphere wise, and especially because it does not have that inflation of power items).
But much of the reason BG2 is so good is also the nostalgia that is associated with it. BG2 did suffer its own flaws.
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