It contains all previous Co8 releases, moebius2778's temple.dll fixes, Livonya's 1.5.1, ShiningTed's 1.2.1 (including Playful NPCs and Desperate Housewives - the latter is optional), and Allyx's ShopMap V2 (also optional).
The list of things added/fixed since Co8 3.04 would be much too long to post here, so here's the gist of it:
- dozens (if not hundreds) of bugs fixed
- lots of craftable items added
- new armour & clothing
- new weapons
- new quests
- new encounters
- new dialog
- new stores
- new locations
- new spells
- new music/sounds
- improved enemy AI
- possibility to use more than 5 PCs
- level cap can be set to any number from 1-20
- customisable starting equipment
- now with Agetian's ToEE Front-End
Prerequisites for the mod pack:
Before installing the mod pack, you MUST install Atari's official ToEE patch 2, available here: ftp://ftp.infogrames.net/patches/toe...ANY-PATCH2.EXE
Atari's ToEE patch 2 includes all the fixes from patch 1; therefore installing patch 1 is usually not required. However, there have been reports from people who could not install patch 2 without installing patch 1 first. If you experience the same problem, install patch 1, then patch 2. Patch 1 is available here: ftp://ftp.infogrames.net/patches/toe...PATCH1_ENU.EXE
You SHOULD NOT install Atari's patch 3. If you have installed patch 3 already and want to get rid of it, just install patch 2 on top of it.
Microsoft .NET framework 1.1 is required if you install Agetian's ToEE Front-End. Get it here: http://www.microsoft.com/downloads/d...displaylang=en
Feedback is always welcome! Please use this thread to post about bugs, issues, feature requests.
Shiningted's Playful NPCs Mod, Version 1.3: http://files.co8.org/mods/Playful%20NPCs%201.3.zip
Gwythur's Armor Check Fix: http://www.co8.org/forum/attachment....1&d=1132586174
Allyx's Gnoll Caravan Attack Fix, Part 1: http://www.co8.org/forum/attachment....0&d=1132777893
Allyx's Gnoll Caravan Attack Fix, Part 2: http://www.co8.org/forum/attachment....1&d=1132777893
Zebedee's Earth Temple Quest Fix: http://www.co8.org/forum/attachment....9&d=1134053743
nomad461's Blacksmyth Fix: http://www.co8.org/forum/attachment....5&d=1132267791
nomad461's Clingy Rufus Fix: http://www.co8.org/forum/attachment....4&d=1133552806
Allyx's Smigmal Redhand Fix: http://www.co8.org/forum/attachment....4&d=1134430576
Zebedee's Terjon Dialogue Fix: http://www.co8.org/forum/attachment....8&d=1133960586
nomad461's Lareth Dialogue Fix: http://www.co8.org/forum/attachment....2&d=1132691957
nomad461's Rannos & Gremag Dialogue Fix: http://www.co8.org/forum/attachment....7&d=1133291010
Allyx, Cerulean the Blue, & Darmagon's Summonable Familiars Mod and Darmagon's Sober Elmo Fix: http://www.co8.org/forum/showthread....5701#post25701 (Download the files at the bottom of post #24.)
That worked for me. I downloaded the unofficial patch, dropped the dll file into the Temple of Elemental Evil folder in the ToEE directory on my C: drive (after moving the original dll file to a safe place in my My Documents folder) and I've since been able to loot.GawainBS wrote:The most recent Circle of Eight mod Pack also clears lots of bugs, including the looting one. You can find it at Sorcerer's Place - Neverwinter Nights 2, Dungeons & Dragons Online: Stormreach, Dragon Age News .
I had that same problem. Re-installed WindowsXP and after installing patch 3 it kept quitting back to desktop as soon as I ran it. I installed Patch 2 back over patch 3 and now it's running okay. I swapped the dll file as above to fix the looting bug and it worked (I just don't know what to do with the rest of the files & folders for the unofficial patch zip). FYI to read the "Read.Me" file in the unoffical patch zip, rename it to "ReadMe" (without the full stop) and then right click on the file icon and choose "Open with..." and then choose "Notepad".Katran wrote:I recently installed the game for the first time in months, on a new system. I noticed that my PC's couldn't loot anything, so I did a websearch and found out about patch 3, which I installed. Now the game won't start up. At all. It goes straight back to the desktop before the designer loading screens even come up. What's up?
Lord Plothos wrote:The guys at Co8 have basically created a whole new ToEE game; brand new content from start to finish. New maps, new locations, everything. It's based on the classic 1st edition module, the Keep on the Borderlands, and it is truly a labor of love. These guys are pouring work into this thing for zero financial reward.
It's not polished, but it's playable, as I understand it. Haven't tried it myself but people are raving.
Go ahead and check it out at Co8.org. I believe to run it you have to use their "Front End" program which is a program they've created that lets you run different configurations of Temple without reinstalling or anything. The installation of all the components for that and for KotB is slightly involved if you're not very good with computers, but they have detailed instructions and are active on their board to offer assistance.