Artemis458 wrote:What about combining rogues with other classes? I was thinking of adding a few fighter levels to my rogue to beef him up, or maybe ranger but are rangers any good really? I mean whats with that animal tracking business, worth it? or better to go fighter and get more feats... or what about barbarian/rogue combo?
Also regarding barbarians, do they still keep their speed bonus when they are multi class? I multied one before and he seemed to revert to the normal walking speed of the party although I couldn't be sure. Thanks.
Obviously a late reply, but I'll still do it for the benefit of anyone else that reads this thread...
I think that the answer depends on what you're intending to do with your rogue.
If you want a rogue that maximizes his skills and sneak attacking potential, stay with a pure rogue. However, if you don't care much about sneak attacking and want a rogue that is a little better in standard combat, then perhaps take some fighter levels. Or if you'd like your rogue to try to maintain his skills, but still be better in standard combat, then perhaps ranger levels are better, since you'll be able to put plenty of points into the stealthy skills and search, while still getting the HP and BAB of a warrior class.
Taking barbarian levels might be a bit similar to taking fighter levels. You won't be able to take all that many useful (rogue) skills when taking a barb level, but you'll get the barb HP and BAB. After taking the first barb level, where you'll get your first daily usage of Rage, you won't get another one until the 5th barb level. So, I'm not sure if there's all that much value in taking any more than one level of barb. Personally, I'm not sure that barbarian is such a useful multiclass mix-in for a MC rogue, but tastes vary.
On the flip side, an interesting multiclass combo that I've enjoyed is a mostly pure fighter that takes a couple levels of rogue. The purpose here is to have a mostly pure fighter with all the normal benefits of a fighter, but with some stealth and the evasion ability. Of course, to get the benefits of stealth and evasion, such a build should have at least a DEX of 14, and probably wear chain armor (and it might be a good idea to take the lightning reflexes feat as well to improve the reflex save roll). And it'll need to have a decent INT to get some skill points. With such a build, I'd suggest starting as a rogue for the initial burst of SP's at creation, then go pure fighter for a few levels before taking the second level.
Another benefit of this build is that it can be the party's diplomat, if you want someone different doing the talking other than the usual candidates. Of course, you would need to keep the CHA at a decent level and you might want to put some SP into talking skills when taking rogue levels.
While it's not a powergaming build by any stretch of the imagination, it can be a very fun build to play in a more role-playing style of party. And 2-3 levels of rogue really won't kill a nearly pure fighter's usefulness in combat.