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Adding NPC's

Posted: Sun Jun 20, 2004 10:27 am
by Slick Fork
Hi there,

Just recently got the GOTY edition for PC, and I was playing around a little in the Construction Set. I'm trying to do a simple little plug in that adds a merchant like Creeper in Balmora (with lots of gold). I can't however seem to make her buy items at face value like creeper does and I was wondering if anybody knew the trick to that?

I was browsing around on Morrowind summit looking for a similar type merchant that I could dissect to figure it out, and couldn't find one advertised as similar (and I'm not going to download each of the hundreds of merchants!) and I happened to notice that whenever anyone uploaded a new merchant with a lot of gold there was a large negative response calling the mod unbalancing and cheating. This confuses me a little, in my mind it's just a time saving short-cut. I could see it being unbalancing if say they sold a full set of armour that made you immune to all magic and normal attacks and a sword of "I'm gonna whoop your butt" that casts fire frost poison and shock damage for 300 points each every time it strikes. But to me, your only getting the same services already available in the game, you just don't have to spend 5 minutes getting to Caldera or looking for the mud-crab and then an hour selling and then buying back to make change then rest and repeat. The net result is the same, you still get your big bucks for your hard-earned items, you just don't have to waste all your time buying and selling. Any thoughts on that?

Posted: Sun Jun 20, 2004 10:31 am
by i4v02v95i5p09k9
It isnt cheating, it really is just a time-saver.. I wish I could make NPC's like that, but i'm on Xbox..

Posted: Sun Jun 20, 2004 10:49 am
by dragon wench
I have seen several mods out there that vastly increase Creeper's gold while still ensuring he buys items at face value. I don't know very much about the technical side of things, but you may find something in the guts of those particular mods that serves as an example.

Posted: Sun Jun 20, 2004 11:43 am
by Dark Master
Really I'd just echo what DW said, since Creeper must have something about him that changes the amount he pays for items so that he buys them at face value (could it be the fact that he doesn't have a disposition bar?) But anyway, I'd look into one of those mods if I was you.

Posted: Sun Jun 20, 2004 3:10 pm
by blake
Yeah, its because he is a creature and creatures dont have dispositions

Posted: Sun Jun 20, 2004 5:14 pm
by dragon wench
In that case, it might make sense to use a creature instead of a humanoid. How about an attitude-sporting Daedroth who operates a Skooma bar on the side? :D

Posted: Sun Jun 20, 2004 7:50 pm
by Slick Fork
Yep, I tried increasing the Disposition to 100, increasing my mercantile skill to 100 and neither of those would get me full coin for my loot so I settled on a Frost Giant named Bill!