Originally posted by Stilgar
what do you eman by that?
There was one lengthy thread in the KotoR forum where we ended up detailing many of the plot points where Bioware's allocated LSP/DSP awards (or lack of same) ranged from tenuous in their logic to downright weird. Just one example: if you duel Bendak Starkiller, a dueller who craves duels-to-the-kill, you get DSPs, but if you loot families in their apartments on Taris (they plead with you for mercy), you don't.
The bit that bugs me, is that good characters will turn evil (and fall, if applicable) if taking the evil choices, but no contrary effect occurs to Evil characters making the good choices.
I vaguely recall some quote from Shaw's play, The Devil's Disciple, to the effect of "That's the sweet thing about good. The higher you go, the easier it is to fall."
I suspect (just my opinion--nothing to back this up) that the Bioware devs decided to factor in alignment very late in development. Otherwise, they could have used some numerical system, like Planescape: Torment, to measure your good/evil and chaotic/order-prone responses to events throughout the game.