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The BG reference crossroads (NO SPAM)

Posted: Fri Feb 08, 2002 5:31 am
by Craig
Sir Bully leafs, ultimate BG Resource and refernce page!! (NO SPAM)

Sir Bully leafs, ultimate BG Resource and refernce page!!

Posted: Sat Feb 09, 2002 1:36 am
by Sojourner

Posted: Sat Feb 09, 2002 2:03 am
by KensaiRyu
Perhaps someone is interested in my site, it was dedicated to improving the Enemy AI in infinity engine games, now its mostly chit chat about mods the members are working on. But most of the original scriptors are still there, however like me, they probably got tired of scripting for awhile. But if anyone has any scripting questions, well, I still read the posts...

(ps I hope this post isnt spamming, I am just trying to be helpful and include my site in case someone needs the info there or my help, if anyone considers this spamming, please tell me.)

Posted: Sun Feb 10, 2002 5:22 pm
by fable
@Craig, this was a very good idea. I've decided to make this topic "sticky," so that others can make use of the resource. I would only ask that this topic NOT be spammed, so that the materials at the top of the first page may be easily available. If you have corrections or additions to make, fine; otherwise, let's let this one just sit. :)

Posted: Tue Feb 12, 2002 10:41 am
by Ned Flanders
for fantasy art you could use

It's all tolkien artwork but it's quite the collection.

Posted: Tue Feb 12, 2002 12:23 pm
by Sir Buliwyf
Wow, I didn't expect that! Thankyou for the appreciation. I will update the new links from here. Unfortunately I cannot Edit that first post of this thread but there is a link to the origional there and there should also be a link in my sig.

Do you think I should just start a new thread or just leave this one?


Posted: Tue Feb 12, 2002 12:59 pm
by fable
@Buliwyf, if you have new links to offer, feel free to post them here, provided they are relevant. :)

Posted: Wed Feb 13, 2002 7:05 am
by Quitch
Sorry, but the thread has a poorly chosen title.

The gNPCPak3 link points to gNPCPak2. Here is the correct link.

Posted: Fri Feb 15, 2002 2:18 pm
by Grojlach
I've got a site with some home made soundsets for BG2 and Icewind Dale; I doubt I'm ever going to make any new ones, but I see no reason to take the site down. ;)
So if you're looking for soundsets from Stewie (Family Guy) or Bender and Zap Brannigan (both Futurama), this is the place to go. :)
Groj's soundsets

ps I think they're also featured on Sorcerer's Place as I've submitted them there once. But the download locations are still the same, so if you're interested in them, downloading them from either site will still go with the same speed. ;)

Posted: Mon Feb 18, 2002 11:22 am
by fable
@Quitch, instead of posting links to another board (which Buck frown on), why not just update your list here, as it changes? I'm sure we can handle it periodically. If the old versions make the thread too unwieldy, either you or I can delete 'em, as you add new ones. :)

Posted: Mon Feb 18, 2002 6:32 pm
by Quitch
Ultimate BG2/IE resource list



Bioware: Get your official patch, and then the official BETA.


Baldurdash Remix: A must have pack of BG2 SoA/ToB fixes. For all that stuff Bioware missed (and admitted it missed).



Improved Mage: An improved copy of one of the enemy mage scripts. Put in the override folder.

Smart Beholders

Smarter Golems

Smart SoA Dragons


GBScripts: Improved party AI for SoA and ToB. Also includes AI for player images and summons, though these only work while your party run GBScripts. AI can be disabled by party member, image or summon with a keypress.

gSeries: Improved party AI for SoA. AI can be disabled by party member with a keypress.

eSeriep: 3rd party updating of gSeries for ToB.

uScript: Improved party AI for SoA and ToB. AI can be disabled by party member with a keypress.


Greater Wolfwere regeneration fix

Juggernaut Golem Fix


Beholder Hive Upgrade: Makes Underdark Beholder Hive more difficult.

Brown Dragon: Smart and incredibly tough Dragon lands in the Druid Grove after the fall of Falon.

Deeper Shadows of Amn: Beefs several SoA encounters and adds several more, all with improved AI.

Enhanced Random Encounters

Enhanced Thief Stronghold: Add mores and makes it harder.

Improved Ilyich: Makes escaping from Irenicus that bit harder.

Multicoloured Orbs and Hive Mothers, so you can tell them apart from normal Beholders.

Tougher battles: Ensures that the hardest level of monsters are always present.

Tougher Demonknights

Tough Lich: Another Lich in Amn. Very cheesy.

Tougher Mae'var Encounter: Beefs Mae'var's followers, and fixes his script so he can now cast his spells. WeiDU MOD.


Ascension: Makes the final ToB fight more difficult, allows you to recruit one of two allies, upgrades the Slayer abilities, beefs Sword of Chaos in Sarevok's hands, forces conversations between Sarevok, Imoen and the PC.

Ease-of-use: A collection of tweaks.

Epic Endeavours: A brand new adventure using the Infinity Engine. Combat orientated.

Item Upgrades: Get more upgrade options.

Kelsey: An NPC sorcerer who will join the party and woo the women. Massive number of voiced lines.

Nalia romance: SoA segment only, but needs ToB.

Ritual: You have seven hours to rescue someone in this incredibly difficult quest.

Solaufein NPC & Romance Mod Pack: Verbose NPC.

Spell-50: Spells improve up until level 50.

Tashia: Refreshingly original NPC for SoA and ToB.

The Darkest Day: Massive expansion for SoA, adds a whole new section after the end of SoA too, as well as plenty of things during it. Not ToB compatible.

Valen: Silent but deadly operative of Bodhi.


Black Magic Games: Mostly NPC voices, but a few voices for BG1 that I haven't seen before.

FilePlanet: Absolute tons of voices.



Black Magic Games: Portraits from the IE games.



The Ironworks



IEEAIS: An Infinity Engine scripting group which focuses on AI. Provided some of the AI and dialogue for Ascension, and some of the members are working on Return to Windspear.

InfinityScripters: Large scripting group for all Infinity Engine games, and NWN.


TeamBG: Home to lots of Infinity Engine tools and several MODs.

Near Infinity: When it come to editing the Infinity Engine, this is*the* tool to have.

IESDP: Infinity files and scripting help.

Infinity Explorer: A tool for browsing files from Infinity Engine games. Best used for browsing graphics, while NI does the rest.

Shadow Keeper: Edits Infinity Engine saves.

Extracting Music: An article on how to extract ACM music.

WeiDU Home of the ultimate MOD tool. Check out this WeiDU tutorial as well.


Bioware: Developers of BG & BG2, home of the official BG & BG2 forums.

BlackIsle: Publishers of BG & BG2, developed PST and IWD. Developing IWD2. Has forums for BG & BG2, also official forums for PST, IWD and IWD2. Get your IWD2 suggestions in while you can.

Forgotten Wars Projects: More projects in development.

FWStudios: Home to a large number of fan projects.

Planet Baldur's Gate: Highly active forums, but a slightly more "main stream" community.

GameBanshee: The best centre for BG2 knowledge around. Getting at most of that content will cost you money.


BIS Thread

GameBanshee Thread

B20's Resource List

Posted: Thu Apr 04, 2002 4:23 am
by Craig

Posted: Wed Apr 17, 2002 8:03 am
by B20
B20's BG2 & ToB Links Central

iv just completed a large and long overdue update.. iv included lots of new links as well as updated some old stuff..

also if your interested mysticsyn has been kind enough to put up some little mod files for me at his site..

they are..

- a corrected version of the baldurdash/teambg grand mastery patch as well as a version that i use that continues adding 1/2 attacks every 7 levels for warrior types.. it says that it restores gm to what it was in bg1 and iwd.. going from 3/2 to 2 attacks.. but instead u go from 3/2 to 5/2 attacks.. pernickety i know.. especially since technically its a cheat anyway.. but if u want the corrected version u can download it here..

- a greater wolfwere fix by cinreth as well as a saved game just before u meet the infamous one in windspear hills dungeon.. in case people havent experienced the problem and want to see for themselves.. also iv included a screenshot shows me doing over 200 damage to the gww in 2 rounds!.. with his tab label still at "uninjured"..

- a 'fix' for the red dragon scale in tob where it can no longer be worn with items of protection of +X.. i know this annoys a lot of people.. finally iv included a tweak that allows all magical armour to be used in conjunction with items of protection..

Posted: Tue Aug 27, 2002 11:21 am
by jcompton
Kelsey, the sorcerer NPC add-on for both SOA and TOB, can be downloaded here:

Between the SOA and TOB portions, Kelsey includes over 100 new conversations, over 400 new audio clips, two romance paths (Kelsey and the PC, and Kelsey and Imoen), new enemies, magical items, spells, and surprises.

Posted: Sat Nov 09, 2002 4:30 pm
by jcompton
From the people who brought you Kelsey and Dungeon-Be-Gone, I am proud to announce the initial release of the NPC Flirt Packs for Baldur's Gate 2, available for immediate download at .

Using a concept originally developed for the Kelsey NPC add-on, the Flirt Packs add new romance interludes for the Bioware NPCS to both the Shadows of Amn and Throne of Bhaal portion of the game.

It doesn't make sense that the BG2 romance NPCs call all of the shots in the relationship, right down to when it is and is not appropriate to show a little affection. Besides, who among you can say that you've never felt Aerie, Anomen, Jaheira, or Viconia just needed a hug?

Features include:

- Both PC and NPC-initiated flirts and new conversations

- Context-sensitive flirting (new flirts and different responses open up as the romance progresses)

- New epilogues in TOB (three for Jaheira in V0.8, more to come for other NPCs in future versions)

- Optional romance conflict modules for Westley Weimer's Solaufein romance

- Compatible with most mods

- Warm fuzzies all around

Posted: Sun Apr 13, 2003 9:58 pm
by jcompton
Oversight Mod

This project adds a Tougher Sendai combat (missing from current Tougher/Improved combat packages!) as well as many fixes to oddly coded alignments and classes for scenery characters.

Click here for the project site.

Posted: Wed Jun 04, 2003 11:54 am
by jcompton
All of Weimer's mods have moved from the Berkeley web space to ... can someone with admin access perhaps edit the links in Quitch's post?

"" would be replaced by "".