Originally posted by Silvanerian:
<STRONG>@Aegnor: Why don't you try a fighter/mage dual if your kensai/mage is doing all the melee fighting anyway?
They are far more powerful and it seems just a little strange to me to use a mage as a fighter - who not just take a plain fighter or the suggested fighter/mage?
That's exactly why I probably won't bother. That 4-some I mentioned, Korgan, Vic, Imoen, and Kensai/mage would probably still work well without Imoen. But there's too many cool items out there for three characters to use efficiently.
As far as a fighter/mage...exactly what are the advantages? Weapon specializations? Kensai bonuses seem to balance this. Wearing bracers would be nice, I suppose. I never missed having ranged weapons, there's always MMM and later, energy blades. Prefer melee anyway.
Anyway, its not going to happen, because next project is to install TDD, and try something completely new. Maybe a druid, maybe a fighter-less party (just to say i did it).