Durlag's Tower: Fireball room

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate and Baldur's Gate: Tales of the Sword Coast expansion pack.
User avatar
Klorox
Posts: 1133
Joined: Sat Aug 21, 2004 5:17 pm
Contact:
Durlag's Tower: Fireball room

Postby Klorox » Wed Dec 22, 2004 12:41 am

I'm having a problem getting past that fireball room in Durlag's Tower. It isn't that I can't rush by it, but it does a whole lot of damage to my guys. Is there a "secret way" to avoid a lot of damage here? Can I shut the thing off?
"A life is not important, except in the impact it has on other lives."
-- Jackie Robinson

Baruk Khazad! Khazad ai-mênu!

User avatar
Zlarm
Posts: 38
Joined: Thu Aug 12, 2004 8:17 pm
Contact:

Postby Zlarm » Wed Dec 22, 2004 1:00 am

no, you cant turn it off. Just position a party memeber on right outside the blast area, then have him/her run across right after. Do it 1 or 2 people at a time


boots of speed help, but arent nessicary

User avatar
David Courtney
Posts: 2
Joined: Tue Dec 28, 2004 5:04 pm
Contact:

Postby David Courtney » Wed Dec 29, 2004 3:11 pm

yes as he said it cant be turned of but if you are quick and go just after it blows then you can easily get to one of the passages at the side.

Haste spell would help.

User avatar
The Great Hairy
Posts: 864
Joined: Wed Sep 29, 2004 6:42 pm
Location: Sydney, Australia
Contact:

Postby The Great Hairy » Mon Jan 03, 2005 9:44 pm

If you time it, you can actually get your entire party from one side of the room to the other before getting fried by the fireball. Start running just as the fireball finishes going "Boom!" and you'll make it.

The important thing to note is that the doors out of the room are closed (and locked, if I remember correctly) and so you have to open the doors before entering the room!

There is also a scattering of (low level) treasure in this room.

Cheers,
TGHO
I'm wearing Boots of Escaping! I'm wearing Boots of Escaping!