Parties

This forum is to be used for all discussions pertaining to Black Isle Studios' Planescape: Torment.
User avatar
Rodo
Posts: 259
Joined: Tue Mar 06, 2001 11:00 pm
Contact:
Parties

Postby Rodo » Wed Oct 17, 2001 5:09 am

Ok, so I just added Fall-From-Grace to my party (NEUTRAL tanar'ri?!) and since I'm about to go get Ignus I needed to decided who'll be in my party in the long run.
I'm definitely keeping the Nameless One ;) , Morte (for the laughs and I haven't used skull mob yet so I want to check it out), Dak'kon (I want to see his blade until it is of the same quality as the blade that's supposedly his in BG2), Annah (because I don't want to spend time as a thief).
Now I don't know, at the begining I wanted Nordom and Vhailor, now I'm not so sure... Maybe Fall-From-Grace/Ignus and Vhailor/Nordom?

Also, is there an experience cap I need to know about?

And where is the Modron Cube?
You can never hope to grasp the source of our power. We are forever.

User avatar
Mr Sleep
Posts: 11273
Joined: Thu Oct 19, 2000 10:00 pm
Location: Dead End Street
Contact:

Postby Mr Sleep » Wed Oct 17, 2001 5:18 am

Originally posted by Rodo:
<STRONG>Ok, so I just added Fall-From-Grace to my party (NEUTRAL tanar'ri?!) and since I'm about to go get Ignus I needed to decided who'll be in my party in the long run.
I'm definitely keeping the Nameless One ;) , Morte (for the laughs and I haven't used skull mob yet so I want to check it out), Dak'kon (I want to see his blade until it is of the same quality as the blade that's supposedly his in BG2), Annah (because I don't want to spend time as a thief).
Now I don't know, at the begining I wanted Nordom and Vhailor, now I'm not so sure... Maybe Fall-From-Grace/Ignus and Vhailor/Nordom?

Also, is there an experience cap I need to know about?

And where is the Modron Cube?</STRONG>


Personally i would drop Annah, thiefs are not entirely necessary for most of P:T's game, as you will probably re-play at some point you will be able to get the relevant NPC dialogues again. :)

Vhailor is cool, but one gets him too late and he doesn't level up quick enough for him to be worth the time IMO. However he is the coolest haracter ever i nany game anywhere "I am Vhailor" if you ever watched the Spawn cartoons you will recognise the voice ;) :)

Ingus is certainly a very good mage and worth the time :)

Not really, i soloed through with the namless one and never hit it :)

The modron cube is with Lady Virishka (blue lady with wings in upper ward) it is one of her exotic items :)
I'd have to get drunk every night and talk about virility...And those Pink elephants I'd see.

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Postby fable » Wed Oct 17, 2001 10:00 am

There's no experience cap. :)

My favorite party which I always seemed to gravitate to, no matter how often I played, was:

Nameless One
Morte
Dak'kon
Annah
Fall-From-Grace
Nordom

I preferred Nordom as a ranged fighter to Ignus, because I used the lens that made Nordom extremely hard to hit; and because I preferred the extra effects that some of his bolts had. It's purely a matter of personal choice, but remember, too, that if you have Ignus in your party, Vhailor is out. Both can't survive in the same group, for long.

Morte: His taunting feature is fantastic. I actually used it to prevent Tria from casting on my party, while everybody else whaled on him.

Annah: IMO, she develops into a great party addition, becoming virtually a ninja over time. I sent her into a few dungeon areas entirely on her own, where she was able to pick off all the monsters one by one, without any aid. Hide, attack, run, hide, attack, run, etc. One tough broad, as the saying goes. :) ;)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
Mr Sleep
Posts: 11273
Joined: Thu Oct 19, 2000 10:00 pm
Location: Dead End Street
Contact:

Postby Mr Sleep » Wed Oct 17, 2001 12:50 pm

Originally posted by fable:
<STRONG>Annah: IMO, she develops into a great party addition, becoming virtually a ninja over time. I sent her into a few dungeon areas entirely on her own, where she was able to pick off all the monsters one by one, without any aid. Hide, attack, run, hide, attack, run, etc. One tough broad, as the saying goes. :) ;) </STRONG>


I think this differing of opinion is an illustration of what makes P:T so good :)
I'd have to get drunk every night and talk about virility...And those Pink elephants I'd see.

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Postby fable » Wed Oct 17, 2001 1:46 pm

Originally posted by Mr Sleep:
<STRONG>I think this differing of opinion is an illustration of what makes P:T so good :) </STRONG>


Definitely, @Sleep. Although there are far fewer NPCs available for your party than in BG2, their individual strengths in various playing strategies in P:T give each a unique appeal.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
C Elegans
Posts: 9935
Joined: Thu Mar 15, 2001 11:00 pm
Location: The space within
Contact:

Postby C Elegans » Wed Oct 17, 2001 6:35 pm

@Rodo: I wanted to try all NPC:s, and I found myself not wanting to drop neither Dak'kon nor Morte even temporarily. I finished the game with:

NO
Morte
Dak'kon
Annah
Fall-from-Grace
Nordom

and Annah was the person I dropped to make space for Vhailor and Ignus when I played with them.
"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates

Moderator of Planescape: Torment, Diablo I & II and Dungeon Siege forums

User avatar
Rodo
Posts: 259
Joined: Tue Mar 06, 2001 11:00 pm
Contact:

Postby Rodo » Thu Oct 18, 2001 1:02 pm

Fall-From-Grace's powers really that useful?
You can never hope to grasp the source of our power. We are forever.

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Postby fable » Thu Oct 18, 2001 1:09 pm

Originally posted by Rodo:
<STRONG>Fall-From-Grace's powers really that useful?</STRONG>


Certainly. She has an excellent range of healing spells, Prayer, Raise Dead, Protection From Evil, Curse, Bless, and two fine attack spells, Spiritual Hammer, and the still better Call Lightning.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.

User avatar
Aegis
Posts: 13412
Joined: Sat Dec 30, 2000 12:00 pm
Location: Soviet Canuckistan
Contact:

Postby Aegis » Thu Oct 18, 2001 3:09 pm

Originally posted by Rodo:
<STRONG>Fall-From-Grace's powers really that useful?</STRONG>


how many times must I say this! Cannon fodder! :D

User avatar
nkensign
Posts: 14
Joined: Wed Sep 26, 2001 10:00 pm
Location: Oceanside, CA
Contact:

Postby nkensign » Thu Oct 18, 2001 3:13 pm

I'm racking up 100,000's of points using Nordom in the UnderSigil area, where with his +5 in Bow he is whacking all the Larval Worms and Trelons that he can find. Just can't seem to hit a Glabrezu, due to the lack of +2 bolts...A really neat character to have in your party. I dropped Morte to pick up Vhailor, and sort of regret it. But, Vhailor is a pretty great fighter.

User avatar
C Elegans
Posts: 9935
Joined: Thu Mar 15, 2001 11:00 pm
Location: The space within
Contact:

Postby C Elegans » Thu Oct 18, 2001 4:47 pm

Originally posted by Rodo:
<STRONG>Fall-From-Grace's powers really that useful?</STRONG>


Yes, she is a very good for healing, and her Call lightening is great, since it can be used indoors although the description says otherwise. She is also a good character to have since she has a lot of interesting dialogue.
"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates

Moderator of Planescape: Torment, Diablo I & II and Dungeon Siege forums

User avatar
Rodo
Posts: 259
Joined: Tue Mar 06, 2001 11:00 pm
Contact:

Postby Rodo » Thu Oct 18, 2001 10:50 pm

It's decided then. I'll pick up Nordom and then maybe drop him (if I don't like him) or Annah or FFG for Vhailor (I like Morte and Dak'kon).
Also, can you give me a rundown of what the Zerthimon spells do? Especially Missile of Patience and Zerthimon's Focus.
You can never hope to grasp the source of our power. We are forever.

User avatar
Mr Sleep
Posts: 11273
Joined: Thu Oct 19, 2000 10:00 pm
Location: Dead End Street
Contact:

Postby Mr Sleep » Fri Oct 19, 2001 3:18 am

Originally posted by Rodo:
<STRONG>Also, can you give me a rundown of what the Zerthimon spells do? Especially Missile of Patience and Zerthimon's Focus.</STRONG>


IT is a spell which gets better with the levels of your character IIRC, can be good once high enough level :)
I'd have to get drunk every night and talk about virility...And those Pink elephants I'd see.

User avatar
Rodo
Posts: 259
Joined: Tue Mar 06, 2001 11:00 pm
Contact:

Postby Rodo » Sat Oct 20, 2001 6:19 am

Picked up Nordom. His talking is quite annoying. I need to be a fighter to access his special powers right?
You can never hope to grasp the source of our power. We are forever.

User avatar
Trym
Posts: 85
Joined: Thu Oct 04, 2001 10:00 pm
Location: Germany
Contact:

Postby Trym » Sun Oct 21, 2001 10:20 am

No, you don't. You DO need relatively high INT and CH stats (and DEX if you're a thief), however. I don't like Nordom, anyways. Because of the graphics, ranged attacks suck.

User avatar
Rodo
Posts: 259
Joined: Tue Mar 06, 2001 11:00 pm
Contact:

Postby Rodo » Tue Oct 23, 2001 6:56 am

I beg to differ, Nordom is awesome! With that lens that gives him -50 lore (and +5 to hit bonus) he hits almost anything! Great for pelting people who move slow and others. Just remember to have so +2 bolts as backup.
You can never hope to grasp the source of our power. We are forever.

User avatar
Dimensional
Posts: 104
Joined: Mon Apr 09, 2001 10:00 pm
Location: The Death Pit's Of Larrg
Contact:

Postby Dimensional » Thu Oct 25, 2001 7:24 am

Rodo asked
Also, can you give me a rundown of what the Zerthimon spells do? Especially Missile of Patience and Zerthimon's Focus.


personaly I never worked out missile of patience - I maintain it's gotta be cool - that crossbow etc. but scince i could not work out how to use it effectivly i ended up using std magic missile.

Zerthimons focus - just like the discription , inceases your chance of criticals - however i generaly found there were better spells fro those 3rd lvl slots. - if it guaranteed criticals i would have used it all the freaking time.

also

Picked up Nordom. His talking is quite annoying. I need to be a fighter to access his special powers right?


actualy you can talk to nordon as a fighter,mage and thief for different benifits as long as your primary stat for the stat for the class is over 16 and your lvl is over 6 (i think ) also there are a lot of general conversation options which can be used for any class. these become available when you tell nordom you are the creative director. Nordom Is IMHO one of the best NPC's available especialy with his wide range of available lenses(if you spend the time to find them)
They say to truly understand reality one must learn to think in Seven Dimensions

Understand there is no chaos - Only a pattern to large for your mind to grasp

User avatar
Rodo
Posts: 259
Joined: Tue Mar 06, 2001 11:00 pm
Contact:

Postby Rodo » Fri Oct 26, 2001 6:22 am

Well, obviously since I'm already in Carceri (with its non-ending supply of gherelths) I met Vhailor. I decided Annah was better than him (backstab + exploration - priceless in Baator), I didn't want to give up Dak'kon's magic (and he's a pretty good fighter, with the lowestAC), Morte (for mages and he poisons), FFG (need healing, Curst prison killed my charm supply) and Nordom is too goo to pass up! So what I did is used friends and caused him to cease to exist (after teaching me how to use the ax), this way I lowered my fighter thac0 and got a nice xp bonus for my mage total (especially since I had 25 wisdom). The only 'loose' PNPC cannon is Ignus (who already taught me all spells and is now happily scorching the floor in the Smoldering Corpse bar.
You can never hope to grasp the source of our power. We are forever.

User avatar
RPGeek
Posts: 94
Joined: Sat May 26, 2001 10:00 pm
Location: See ICQ
Contact:

Postby RPGeek » Fri Oct 26, 2001 10:52 am

With so much interaction, mayhaps the ending will differ if I play the game solo?
All that can go wrong, will, unless it doesn't, but then, it might anyway.
Xaosetic version of Murphy's Law.

User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Postby fable » Fri Oct 26, 2001 3:33 pm

I believe there's no special ending for soloing.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.