Klorox wrote:The Modron Cube can repeatedly be reset to Hard for a lot of XP also. I don't personally enjoy "farming" though... it's pretty boring.
That's true, but experience farming puts an end to all worries about stat distribution very effectively. You betcha.
Klorox wrote:I'd really love to find out the minimum stats needed to pass all the hardest checks in the game. Does anybody know this, or know where it can be found?
I checked a few of the dialogues near the end of the game (where you can expect the Nameless One's stats to be at their peak). If you haven't completed the game, then you don't know how pointless it is to worry about stats, and you'll probably be disappointed when you see how easy things are. Let me give you a couple of examples (without revealing any important details):
- If you have Intelligence of 21 or higher, you will pass a few important checks. But if it's lower than 21, you'll get the same results if your Wisdom is 21 or higher. If neither of those stats is 21 or higher, you can always resort to combat. Most battles are fairly easy, in my opinion.
- If your Charisma is 24 or 25, you can pass one very important check. But if it's lower than 24, you'll get the same result if you have learned one important fact during your travels. (That knowledge requires you to have a particular item in your possession that you can use.) If you can't pass either of those checks, there are about half a dozen other options, including some that do not involve combat.
- One check requires you to have Strength 21 or higher. But if your Strength is less than that, you'll get the same result if you have learned a particular language during your travels. If you can't pass either check, you can resort to combat, and it's a fairly easy fight.
There are few checks early in the game that make a difference. For example, in order to gain the ability called Stories Bones Tell, you need Charisma 16 or higher. To solve certain riddles, you need Intelligence 18 or higher. (That's most useful if you're playing a Mage and Dak'kon is in your party.) You can snap a few necks if your Dexterity is 13 or higher, but it's never *necessary*. Wisdom 16 or higher will get you through most dialogues with the best available options and the most recovered memories. If you're completing most of the quests and using tattoos, you shouldn't have any trouble raising your Wisdom over 20.
Your lawful/chaotic score comes into play once a while. Unless you *enjoy* playing a mean, nasty character, being as Lawful and as Good as possible gives you the best choices. But this is a free-form game, so you should enjoy playing the game the way you feel like playing it instead of worrying about the consequences of your actions all the time.
I can understand why a power gamer wants to focus on character development, but in this game, you're better off if you focus on the quests. Your character actually has the power to will himself into oblivion, or he might fulfill a destiny that is more transcendental than you can imagine. Either way, stats are irrelevant. Think about his immortality, not his stats.