Well this is based on the thread Which is stronger a thief or a fighter?
so I thought we could make it almost into a game of sorts.
This thread is for ideas for rules only, all suggestions considered. I will hopefully make the real duel thread later.
Firstly the idea of the duel is to design a single character and a tactic set for fighting either a thief, fighter or a mage. The next person to post then designs a counter tactic that can beat the previous posters tactic combination.
The tactic combination is essentially a single battle plan not a multiple dynamic option plan. So a simple and easy to understand tactic, that has a maximum of 3 "what if" prevention plan. (A three move win scenario at most)
For example: Thief using Staff of Ram to backstab and then running away hiding then backstabbing again.
The next person would have to work out a tactic to beat the thief's tactic, then five more people would get the chance to use their tactic to counter the thief's tactic. The twist is the fifth person would then become the focus his character and tactic will become the focus of other poster's tactics.
So poster 5's Carsomyer wielding Inquistor, using truesight and Dispel would become the target of the next 5 assasins to beat. This way 5 posters would have a chance at presenting their ultimate win tactics before a change.
As for the rules this would best be designed for an unmodded game of Throne Of Bhaal, no items not available normally (except bonus merchants) can be used on characters. Though a character can have access to any legally gained weapon or item from the whole of the BG1, BG2 and TOB series, but no identical unique items.
Under no condition can a character have or use any healing items or spells.
The mages, fighters and thieves would all have the same experience values affecting their high level abilities and skills (experience open to discussion). They would also have the same amount of points available as far as stat points go but they can be offset by items.
My thoughts are that a character may be equiped with:
2 Weapons (melee or ranged, one pair of duel wields or sword and shield)
1 Armour or robe
1 Pair of boots
1 Pair of Gloves
5 inventory items
Open to discussion!
Also I imagine it'd be important to think about implemention of cheese, maybe anything that's mentioned in User Friendly's guide should be banned from use in the dueling because they're so overpowered.
Finally I imagine it'd be somewhat important to install 3 different judges to decide what should be allowed and what shouldn't.
Now open for discussion.