Xandax wrote: I do not mind the "cartoony" graphics and have played both WoW and Warhammer - for example - whereas games like Age of Conan couldn't keep me interested.
I am in agreement now. At least, for the characters. I don't mind it too much on the environments, but for some larger rockfaces and plains it just looks a bit odd. I would have prefered the crispiness of the locales and objects as seen in The Force Unleashed.
Obsidian is not involved in any way no, and well - in my book it is not a big loss. The Obsidian follow ups to Bioware games have always been terrible buggy and rushed.
I think they could actually do really well on an MMO, if only for the lack of deadlines. No, yes, they have to deliver stuff, but in many senses the work done on an MMO is an ever continueing process. And all I'd really ask would be for some of their writers to step in really. Not anything else.
All previous Bioware games considering, I don't think the company can challenge me here. If the writing won't cut it, the combat had better.. well, be better.
As for "features", then Bioware have stated they're building upon traditional MMO but want to bring what they do well to the genre. Meaning story, companions, more choices and such similar stuff.
This rubs some the wrong way, others are happy - how it plays out remains to be seen, but they've been specific about those things. Just some people thought up all sorts of hooha and let their imaginations run wild and unchecked
I am practised at thinking up hooba.
I wonder how far diplomacy/intimidation/bluffing skills will play out in dialogue. It is hinted at that for example the sith lord can manipulate a bit, work things from the shadows, etc. It would be cool if we could sometimes take conversation paths OVER combat.
Futhermore, the developers make clear that everything you say will have an effect on the game world, but they don't tell if that's just you and your parties perspective on it, or all of the server. I suppose the latter is mainly wishful thinking on my side, but it would be cool if they could make something happen there. Like server/planetary events for parties that change things a little.
The story and writing will most likely be very similar to how it was in ME2 and DAO, and I think those games will be the best indicator for whether or not you'll like the class stories.
That is a hard one. I played a bit of ME1, but I got tired of it as quickly as during the first level. Not sure why. I found the combat a bit odd, the levels a bit linear and the story, at least the first two hours of it, a bit boring. I didn't think it was a bad game, but I just couldn't invest my attention to it. It wasn't a mind-opener, but it also wasn't Star Wars.
That might actually be enough. Star Wars, to me, is surrounded by somewhat lesser expectations than a game that promises to rival Baldur's Gate. If it can be at least as good at the first Kotor game, I will probably be happy with it.
But they are trying a difficult thing here, fusing two different genres - sink or swim, I'm eagerly following the game if nothing else because this fusion is something I've been advocating for many years
I didn't know.
I suppose I've begun to see MMO's as testing grounds for rulesets and such. If I wanted to experience good story, I would quit playing the MMO and fire up a single player game like Morrowind. It's not like I never missed story elements in MMO. The MMO's I liked the most were always games that had solid classes, innovative attribute/skill systems, etc. This is also very gratifying sustenance and not always seen in single player games.
I do plan on playing it myself - just to try it out, so one way or the other, I'll give my personal feedback when the game launches.
I'll keep tabs on your blog.
I didn't have any issue with the graphics but the art direction for some of their armour is questionable, particularly the beginner armour for both Sith and Jedi that look more like pyjamas than robes.
I wore orange Kung-Fu pyamas when I was a kid. Think of all the children that will want to wear Sith pyamas to bed.
The one thing I didn't like about it is when Bioware called it 'stylized realism' when it just look like any other cel-shaded graphics, as if it is a 'unique' graphics style. Not that I want to kick up a fuss, but why call it something else when it just look like any other game that uses cel-shading? To quell rumours that it is consolised?
I've seen them do that with several technologies. Nothing is new about using a lot of voice actors in a game. It won't add something to the players experience, because he has already experienced it in single-player games. Furthermore, they only 'work' if they go by unnoticed. So right now, Bioware is putting a lot attention to the quantity of voice acting while it will probably go by unnoticed. So long as nothing is wrong with it, though.
And about Obsidian being involved in the writing, I'm sure most of the crowd here wanted that, but which developer ever contracted the script-writing to an outside source instead of using their own writers? Can't think of any. Besides, Bioware already have their own writer(s), so why get someone else to do it?
They might be better. Kotor 2 might not have been a perfect game, but it was the superior to Kotor 1 in terms of story and character depth.