Originally posted by Xandax:
<STRONG>Ì belive it has, I recall seeing size mentioned somewhere, but for now I can't find it - I'll keep looking
But I don't know how Argyle will make use of potraits (yet)</STRONG>
Originally posted by Nippy:
<STRONG>Does anyone knwo how to get the portraits from BG2?</STRONG>
Originally posted by Weasel:
<STRONG>Please do. I have close to 10 mb of pics from BG1 and 2.....i will have to start deciding </STRONG>
Originally posted by Garcia:
<STRONG>] it is not that well made but hey it has all been done in standard Paint
Originally posted by Gaxx_Firkraag:
<STRONG>To use your custom portraits, doesn't everone have to have a copy? I mean, i believe noone but you will be able so see your protrait.</STRONG>
From the FAQ:
3.10 - To what degree can I customize my characters?
(cut from the middle of the paragraph) As with Baldur's Gate, you will be able to select character portrait and sound sets from our extensive library, or even import your own.
3.11 - Is the format of the posted character portraits final, so that we can start making our own?
The portraits in Neverwinter Nights are 110x170 pixels, the same size that we used for the large portraits in Baldur's Gate and Baldur's Gate 2. They are stored in 24-bit *.bmp format.
And directly from Trent Oster:
Custom portraits: To display custom character portrait, the player will have to download them. When you join into a game and your character has a custom portrait, the character will first appear with a stock or blank portrait while the client uploads the portrait to the server in the background. The game client will have an option to download custom portraits or not. If the option is on, the portrait is downloaded to the client and displayed. If the option is off, the portrait is ignored and a default is used.
I found this quote off of a search on Planet Neverwinter (www.rpgplanet.com/planetnw)