should i play ranger/rogue?

This forum is to be used for all discussions pertaining to BioWare's Neverwinter Nights, its Shadows of Undrentide and Hordes of the Underdark expansion packs, and any user-created or premium modules.
User avatar
jaxaxe
Posts: 44
Joined: Sun Feb 24, 2002 4:24 am
Location: on the top of a very tall tree, where all the star
Contact:
should i play ranger/rogue?

Postby jaxaxe » Sat Aug 17, 2002 6:03 am

i am thinking about playing a ranger/rogue for my charachter, starting as a ranger to get ambidexterity and two- weapon fighting, and then putting in some rogue levels for the skill points , and choose exotic weapon proficiency for tmy feat. will probarbly elf for the race, and have him/her dualwield a katana, with a rpier in the off hand.

wot yoo fink?
beware! your knees are mine!- jan jansen

go for the eyes boo, go for the eyes!!- minsc

EVIL- MEET MY TRUSTY SWORD- SWORD MEET EVIL!!-minsc

User avatar
smass
Posts: 632
Joined: Sun Feb 03, 2002 10:54 pm
Location: New York
Contact:

Postby smass » Sat Aug 17, 2002 7:24 am

I am pretty sure that a rapier is a medium size weapon - therefore you would have a penalty to your offhand. I have a similar character with weapon finese who uses a rapier in his main hand and a short sword in offhand. As long as the offhand weapon is small you get the full benefit of the dual wield skill.

Other impressions - I really like this character - reminds me of a stalker from BGII - with more thief skills. The restriction to light armor can be a problem in the beginning - make sure you have high dexterity for the bonuses. My stats started off something like this:

S-14
D-16
C-12
W-14
I-10
Ch-12

Good luck with the character - I have always been a fan of dual wielding - the fight annimation is pretty cool for this. :)
Check out Mirrors Online a premier NWN2 roleplaying persistent world and D20 campaign world publishing project.

User avatar
jaxaxe
Posts: 44
Joined: Sun Feb 24, 2002 4:24 am
Location: on the top of a very tall tree, where all the star
Contact:

Postby jaxaxe » Sat Aug 17, 2002 11:25 am

i'm sure that in the manual, it says : "medium-sized charachters may use the rapier as if it were a small weapon, making it an ideal off-hand weapon." this is why i chose it.
beware! your knees are mine!- jan jansen

go for the eyes boo, go for the eyes!!- minsc

EVIL- MEET MY TRUSTY SWORD- SWORD MEET EVIL!!-minsc

User avatar
Eriks
Posts: 221
Joined: Fri Jun 28, 2002 7:05 am
Location: California
Contact:

Postby Eriks » Sat Aug 17, 2002 11:44 am

You are correct. Also, I suggest playing half-elf or human and take 3 Levels of Rogue, 2 levels barbarian and the rest Ranger. This will give you extra movement speed, extra hp, rage, extra skill points, good sneak attack, evasion and uncanny dodge., while also allowing your ranger levels to be high enough for casting all level spells and will generally allow you to be a good ranger, while getting a bunch of extra stuff. The reason you have to be half elf or human is so you dont suffer a penalty for the wide gap in class levels.

User avatar
De_Priester
Posts: 326
Joined: Mon Aug 12, 2002 6:30 am
Contact:

Postby De_Priester » Sat Aug 17, 2002 11:44 am

Dude imho just play it man only thing stopping you is yourself and appearantly you done your research so go have fun !

User avatar
Eriks
Posts: 221
Joined: Fri Jun 28, 2002 7:05 am
Location: California
Contact:

Postby Eriks » Sat Aug 17, 2002 11:45 am

just a suggestion though, it entirely depends on what type of character you want to play.

User avatar
Phantom Lord
Posts: 878
Joined: Sun Jul 22, 2001 10:00 pm
Location: Exiled - yet ...
Contact:

Postby Phantom Lord » Sat Aug 17, 2002 12:47 pm

R/R is a great class to play and I wouldn't spend too much thoughts on weapons. Depending on your race you can always choose dagger or short sword as off-hand weapon. Eg Feyduster +1 is a great weapon for R/R, it's stunning effect let's all other attacks count as backstab once the target is stunned.

User avatar
Eriks
Posts: 221
Joined: Fri Jun 28, 2002 7:05 am
Location: California
Contact:

Postby Eriks » Sat Aug 17, 2002 4:53 pm

I plan on trying using the Neversleep +1 and Neversleep +2 Rapiers as duel wield. One puts em to sleep other dazes, how cool is that? :)

User avatar
Phantom Lord
Posts: 878
Joined: Sun Jul 22, 2001 10:00 pm
Location: Exiled - yet ...
Contact:

Postby Phantom Lord » Sun Aug 18, 2002 6:21 am

It's the same with the Feyduster +1 and Feyduster +2 short swords but IMHO sleep isn't as good stun because because people stay helpless if stunned but they awake if hit while sleeping. Using two vampiric weapons against creatures immune to stun / sleep is nice too. I love the possibility to use short keys for weapon combos, I have four different combos "bookmarked" (unfortunately ring combos don't seem to work, altough they'd be pretty handy).

User avatar
Ivory_Phoenix
Posts: 2
Joined: Sun Aug 18, 2002 8:12 am
Contact:

Postby Ivory_Phoenix » Sun Aug 18, 2002 8:14 am

Starting Ranger?

You will NOT want to start a ranger...a big thing with thieves is skills, and they get a huge bonus to skills at level 1...so if you start as a ranger, when you multi, you will only get a handful of skills, rather than the bucket you could have...
You know, if you give 10,000 monkeys 10,000 typewriters, an infinite amount of paper, an infinite amount of ink, an infinite lifespan, and an infinite attention span, they will eventually write all the works of shakespeare...with that many monkeys, anything is possible!

User avatar
archerknight
Posts: 67
Joined: Thu May 23, 2002 8:33 pm
Location: louisiana
Contact:

Postby archerknight » Sun Aug 18, 2002 9:44 am

I wouldn't put over 13 in wisdom. I didn't see much use in the higher level ranger spells. IMO the only realy useful ranger spells are the summoned animals. Loved the ranger/rogue combo for the short time I played it though.

User avatar
Phantom Lord
Posts: 878
Joined: Sun Jul 22, 2001 10:00 pm
Location: Exiled - yet ...
Contact:

Postby Phantom Lord » Sun Aug 18, 2002 12:39 pm

Cat's Grace (lvl 2) is a fine spell for this class - I never used any other spell though.

User avatar
Astafas
Posts: 2292
Joined: Thu Jan 11, 2001 11:00 pm
Location: Stockholm, Sweden
Contact:

Postby Astafas » Sun Aug 18, 2002 1:35 pm

You want to start as a Rogue in order to get the extra skill points
and then switch over to Ranger.

A Rapier in your off-hand will give you a -4/-4 despite what the manual says. This has been discussed several times at this board already and you can easily check it out yourself.
Proud SLURRite Vampiric Lawyer of the Rolling Thunder (TM) - Visitors WELCOME !!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]

Life seems short considering how long you will be dead.

User avatar
Nagroth
Posts: 190
Joined: Wed Oct 17, 2001 10:00 pm
Location: Germany
Contact:

Postby Nagroth » Mon Aug 19, 2002 12:34 am

I play a Ranger/Rogue (10/5) and he´s seems to be way overpowered. He uses the Saint´s Legacy+1 katana and the Mercykiller rapier in his off- hand and just slaughtered two adult black dragons in a mod (To Heir is Human) without any problems.
Generally I think the characters are way too powerful, with all those attribute enhancing items. My Ranger has a str of 25, I believe, that´s way more than my Ranger in BG2, an he was Bhaalspawn, after all.
BTW, does anybody know if these attribute- related advantages (like more skills with higher intelligence) refer to basic stats or stats plus enhancements by items ?