Two Worlds Interview

Article Index

Eschalon: Book II

Publisher:TopWare Interactive
Developer:Reality Pump Studios
Release Date:2007-05-09
Genre:
  • Action,Role-Playing
Platforms: Theme: Perspective:
  • First-Person,Third-Person
Buy this Game: Amazon ebay
Polish developer Reality Pump has already released Two Worlds in Europe, but now they're gearing up to release both PC and Xbox 360 versions of the ambitious open-ended RPG in North America. To get a better idea of what we can expect when Two Worlds hits store shelves, we fired over a set of questions to the game's North American publisher, Topware Interactive. Answering our questions is managing director James Seaman:

GB: First of all, how is development of Two Worlds coming along? Are you still on track for a June release?

James: Almost. The release date in North America for both the Xbox 360 and PC versions is July 21st.


GB: Can you run us through the game's character creation system? How much customization will players have at their disposal while creating their character?

James: Well, to be honest, you don't have a lot of options during character creation. You can alter your character's appearance a lot, but in the single-player game everyone starts off as a human male with the same ability scores and starting skills. We have a very specific story that was designed around this specific persona. HOWEVER, after that, it's anything goes. Our character advancement system is completely wide open, so as you advance in levels, your character becomes exactly what you want him to be. Two Worlds has 38 skills spread across melee combat, archery, mounted combat, stealth and magic, so even though everyone starts at the same place, it's a guarantee that everyone will be playing someone completely different by level 10.

There's even more freedom in the online multiplayer portion of the game. Since we have no such story restrictions, this is where players can be any race or sex, and can customize their starting skill sets.



GB: Take us through a typical combat scenario in Two Worlds. What sort of maneuvers or other strategic options will be available to the player at the outset of a battle? Is ranged combat handled differently than melee?

James: Hopefully, there is no '˜typical' combat in Two Worlds. After you've gone up a few levels, you'll probably be starting to find out what kind of combat suits you, and you've learned some special maneuvers related to that. For example, if melee is your forte, you might stab an enemy in front of you, kick dirt in the eyes of the foe to your right, then perform a deadly pirouette that strikes everyone around you. Or if you've specialized in mounted combat, perhaps you charge into battle, strike, then ride off to make another pass (unless someone dismounts you with their polearm).

And yes, ranged combat is a little different than melee. It also has its own special moves to learn, but we've designed it so when you pull back the bow string, the camera starts to zoom in on your target. The farther you zoom in, the more damage you'll do. It's up to you whether to fire off a lot of less damaging shots, or hold off for one powerful arrow.



GB: Mounted combat is very rare in an RPG, presumably because it's so hard to implement. How exactly will players control their mount during combat in Two Worlds? Are there any additional tactical options available to our character while mounted (trampling, bonus damage from momentum, etc.)?

James: Your mount is controlled just as your unmounted character would be, except that it turns differently. Therefore, you do have to learn how each type of mount moves and compensate for that. While on a mount, if you attack with a melee weapon, you'll automatically strike at the nearest enemy. In this way, mounted combat becomes less about aiming your shots and more about timing. You know where your horse is going, you just have to figure out when to swing. As for tactics, mounted combat opens up a world of options. You can charge through a group, fire arrows at people while moving, learn how to do more damage while in the saddle, and a lot more.
Wasteland 3 Developer Diary - The Story, World, and Characters
Wasteland 3 Developer Diary - The Story, World, and Characters

Last week, we got an opportunity to check out a developer diary


Pantheon: Rise of the Fallen May 2020 Producer’s Letter
Pantheon: Rise of the Fallen May 2020 Producer’s Letter

Benjamin Dean, a producer on Visionary Realms’ upcoming party-focused MMORPG Pantheon: Rise


The Elder Scrolls Online: Greymoor - Getting Started and Kyne’s Aegis Preview
The Elder Scrolls Online: Greymoor - Getting Started and Kyne’s Aegis Preview

The Elder Scrolls Online’s Greymoor chapter will be launching on May 26,


Battle Brothers Developer Blog #137 - The Hyena
Battle Brothers Developer Blog #137 - The Hyena

This week’s developer blog for Overhype Studios’ strategy RPG Battle Brothers introduces


EVE Online: Invasion - Final Chapter Available
EVE Online: Invasion - Final Chapter Available

EVE Online’s year-long Invasion expansion centered around the Triglavian Collective has entered


Drox Operative 2 Features Trailer
Drox Operative 2 Features Trailer

Earlier this month, Soldak Entertainment announced Drox Operative 2 - a starship action


The Outer Worlds - Nintendo Switch Pre-orders Open
The Outer Worlds - Nintendo Switch Pre-orders Open

Obsidian Entertainment’s The Outer Worlds will be making its Nintendo Switch debut


Stoneshard Preview
Stoneshard Preview

Ink Stains Games’ turn-based RPG Stoneshard is currently going through early access


Fallout 76 - May 2020 Updates
Fallout 76 - May 2020 Updates

Last week we had a chance to check out the new roadmap


Crumbling World Released
Crumbling World Released

If you’re looking for a new action-RPG to sink your teeth into,


System Shock 3 - Tencent Takes Over
System Shock 3 - Tencent Takes Over

Lately, there have been rumblings suggesting that not all may be well


XCOM: Chimera Squad Interview
XCOM: Chimera Squad Interview

Back in April, Firaxis Games released XCOM: Chimera Squad - a tighter, more


Solasta: Crown of the Magister Update - Toss a Coin to Your Party
Solasta: Crown of the Magister Update - Toss a Coin to Your Party

The latest development update for Tactical Adventures’ D&D-based CRPG Solasta: Crown of


SKALD: Against the Black Priory Update #29 - Beta v1.0.0 Is Up
SKALD: Against the Black Priory Update #29 - Beta v1.0.0 Is Up

Scape-IT’s old-school RPG SKALD: Against the Black Priory has entered beta. As


New World - Arenas of the Ancient Guardians
New World - Arenas of the Ancient Guardians

Amazon Game Studios' upcoming conquistador-themed MMORPG New World will give you an