The Witcher: Rise of the White Wolf Interview

Article Index

Eschalon: Book II

Publisher:Atari
Developer:CD Projekt RED
Release Date:Canceled
Genre:
  • Action,Role-Playing
Platforms: Theme: Perspective:
  • Isometric,Third-Person
Buy this Game: Amazon ebay
With the amount of success CD Projekt has (rightfully) enjoyed after releasing The Witcher on PC, it really didn't come as too much of a shock when the company announced their intentions to port the game over to the Xbox 360 and PlayStation 3.  However, not much information was given about what changes and additions would be made to The Witcher: Rise of the White Wolf and whether or not those same tweaks would wind up finding their way to the original PC version. CD Projekt's Tom Ohle and Mateusz Kanik help fill in the gaps below:


GB: Did you originally intend to port The Witcher over to the Xbox 360 and PlayStation 3, or was this an opportunity that only presented itself after the game's success?

Tom: We'd always wanted to bring The Witcher to consoles, but only if we could make sure it was really good and could stand up to the best RPGs on those platforms. We put all of our focus into the game on PC for that reason; we felt that if we split our efforts across multiple platforms, we wouldn't be making the best game possible. Now that we're happy with the PC game (not counting the update we're just about done with) we're able to focus our attention on Rise of the White Wolf to make sure it's as good as it can be.


GB: How did you wind up working with Widescreen Games? Can you give us a quick overview of what exactly they'll be contributing to RotWW?

Tom: We obviously had a few options for how we could approach Rise of the White Wolf's development. do it all internally or find a studio that could help us out. Given that this was to be our first console title, we figured it would make more sense to find a studio with console experience and importantly, console technology to work with. We looked at a number of options and decided to go with Widescreen, as their tech fit our needs and they were enthusiastic about the project. They're providing the technology base and handling implementation of assets and new design elements into the new engine. They're also making sure everything actually works.


GB: Tell us more about what you're doing with the combat system in the console version. How will it be different from what we saw in the PC version?

Mateusz: First and foremost, we're adapting the combat system in The Witcher: Rise of the White Wolf for console controllers. Several issues tie into this, including giving players control of specific combat actions like parries, ripostes and evasive moves, or providing greater control over specific attacks and how they're executed.

Combat in the console version will be more immersive, arcade-like and faster due to the greater responsiveness of the controls and a truly rich blend of controllable actions, moves and blows. This change toward arcade visuals in no way means we're abandoning the RPG mechanics, and character development will remain essential. In general, however, players' manual abilities will more strongly affect the outcome of fights.



GB: Rise of the White Wolf will also feature "new animations, models, and vegetation". Can you briefly explain what these might be? Are you replacing existing animations and models, or will these be entirely new?

Mateusz: Many of the models and much of the vegetation will be rebuilt from scratch to improve the quality of visuals on the consoles. Console systems differ greatly from PC systems and we've been forced to approach game assets differently. Added to that, we revamped the combat system almost entirely and so had to record a vast number of new mo-cap animations to reflect the more direct control in combat.
Darkest Dungeon II - Road of Ruin Early Access Trailer
Darkest Dungeon II - Road of Ruin Early Access Trailer

Red Hook Studios' roguelite gothic horror RPG Darkest Dungeon II is scheduled


New World Game and Store Update Available
New World Game and Store Update Available

Apart from fixing a number of bugs, the latest update for Amazon


Path of Exile: Scourge Now Live
Path of Exile: Scourge Now Live

Scourge, the latest challenge league expansion for Grinding Gear Games' free to


Sword of the Stars: The Pit 2 Live in Early Access
Sword of the Stars: The Pit 2 Live in Early Access

Following its recent announcement, Sword of the Stars: The Pit 2 is


Disciples: Liberation Released
Disciples: Liberation Released

Frima Studio and Kalypso Media's new entry in the Disciples series, Disciples:


Might and Magic X: Legacy Back on Sale
Might and Magic X: Legacy Back on Sale

Earlier this year, Ubisoft discontinued some of their verification servers, in the


Guild Wars 2: End of Dragons - Third Elite Specialization Beta Event Incoming
Guild Wars 2: End of Dragons - Third Elite Specialization Beta Event Incoming

The third elite specialization beta event for Guild Wars 2 is going


EverQuest II: Visions of Vetrovia Expansion Pre-orders Available
EverQuest II: Visions of Vetrovia Expansion Pre-orders Available

The recently-announced Visions of Vetrovia expansion for EverQuest II is now available


Conan Exiles: People of the Dragon DLC Pack Available
Conan Exiles: People of the Dragon DLC Pack Available

If you're looking to spruce up your Conan Exiles base, you should


Solasta: Crown of the Magister - Primal Calling DLC Revealed
Solasta: Crown of the Magister - Primal Calling DLC Revealed

In order to celebrate the first anniversary since Solasta: Crown of the


Vampyr Next Gen Upgrade Available
Vampyr Next Gen Upgrade Available

If you own a next-gen PlayStation or Xbox console and are looking to


King Arthur: Knight's Tale Release Date Announced and Developer Diary
King Arthur: Knight's Tale Release Date Announced and Developer Diary

Barring any delays, King Arthur: Knight's Tale, NeocoreGames' hybrid between turn-based tactical


Drox Operative 2 Released
Drox Operative 2 Released

After over a year of early access, Soldak Entertainment's dynamic starship action-RPG


Pathfinder: Wrath of the Righteous Update 1.1.0 Live in Beta
Pathfinder: Wrath of the Righteous Update 1.1.0 Live in Beta

Owlcat Games is getting ready to release a major update for Pathfinder:


Blade of Darkness and Its Dark Souls Parallels
Blade of Darkness and Its Dark Souls Parallels

Following the recent re-release of Rebel Act Studios' cult-classic action-RPG Blade of