Dungeons & Dragons Online Interview

Although development of Dungeons & Dragons Online is still in the very early stages, we fired off a few questions to the guys at Turbine to get some preliminary information about the MMORPG.  Here's what they had to say:


GB: Equipping a character with a variety of magical items was always a fun aspect of tabletop Dungeons & Dragons. Do you plan on implementing many of the traditional D&D magic items in the MMORPG version, or will you be creating some of your own?

Turbine: We'll definitely want to use as many of the traditional Dungeons and Dragons magic items as possible. At the same time, expect some unique magic items created just for D&D Online as well. Of course, some magic items that you'll find at the back of the DMG just don't fit with the game. We're sorry, but the Apparatus of Kwalish is probably out.


GB: How many players at any time are you planning to have the D&D Online servers support? Will the number of players per server be comparable to other MMORPGs?

Turbine: We're taking a different approach to population size than other MMPs have done to date. With worlds on other games often having a concurrent population of several thousand, there's a good chance that you'll never see the same person twice. We don't think (bigger is better) in this case. Dungeons and Dragons Online will use smaller, (and therefore more) worlds to better foment a sense of community. Your actions and conduct in this world will have real consequences --the people you see on the streets won't be strangers, they'll be neighbors.


GB: Will the graphics engine be similar to the one you used for Asheron's Call II? If not, can you tell us a little bit about the engine you're using and what it's capable of?

Turbine: The engine used is a further evolution of the engine used in AC2. Major enhancements have been made with the physics and animation systems to support the visceral and tactical combat experience of D&D Online. While our previous incarnation of the engine was beautiful, we knew we had to make alterations for it to allow the nail-biting and intense combat and dungeon-crawling experiences of D&D Online. In addition, we've made a number of changes to optimize the engine and take advantage of the latest graphics cards.


We'd like to give our thanks to the Dungeons & Dragons Online development team at Turbine for taking the time to answer our questions! Once they've made it farther in the development cycle, we'll do our best to provide even more information about this much-anticipated MMORPG in the future.
Diablo III - Trials of Tempests Season Live
Diablo III - Trials of Tempests Season Live

Trials of Tempests, the latest Diablo III Season, is now live. As


The Witcher 3: Wild Hunt - How CD Projekt Red Designs Meaningful Choices
The Witcher 3: Wild Hunt - How CD Projekt Red Designs Meaningful Choices

As part of their “Icons Month,” the folks over at IGN chatted


The Lord of the Rings Online Update 27 and Producer Interview
The Lord of the Rings Online Update 27 and Producer Interview

Apart from fixing a good number of quest-related issues and rebalancing some


Horizon Zero Dawn: Complete Edition - PC Release Date and Features Revealed
Horizon Zero Dawn: Complete Edition - PC Release Date and Features Revealed

For a while now, we’ve known that Guerrilla Games’ tribal-futuristic action-RPG Horizon


King’s Bounty II Developer Diary #3 - Battle System
King’s Bounty II Developer Diary #3 - Battle System

The latest developer diary video for 1C Entertainment’s upcoming turn-based RPG King’s


Colony Ship: A Post-Earth Role-playing Game Update - The Armory
Colony Ship: A Post-Earth Role-playing Game Update - The Armory

The Armory is the second location you’ll be exploring in Iron Tower


Battle Brothers: Blazing Deserts DLC Release Date Announced
Battle Brothers: Blazing Deserts DLC Release Date Announced

Blazing Deserts, the "largest and most ambitious" DLC for Overhype Studios’ strategy


The Dungeon of Naheulbeuk: The Amulet of Chaos Release Date Revealed
The Dungeon of Naheulbeuk: The Amulet of Chaos Release Date Revealed

Artefacts Studio and Dear Villagers’ humorous, yet challenging tactical RPG The Dungeon


Pathfinder: Wrath of the Righteous Update #58 - Playable Race Poll Results
Pathfinder: Wrath of the Righteous Update #58 - Playable Race Poll Results

As a result of a recent backer poll, Owlcat Games’ upcoming CRPG


Magic: Legends - Tazeem Environments and Monetization Details
Magic: Legends - Tazeem Environments and Monetization Details

Cryptic Studios and Perfect World Entertainment’s upcoming free to play MMORPG Magic:


Knights of the Chalice II Kickstarter Campaign Successfully Completed
Knights of the Chalice II Kickstarter Campaign Successfully Completed

With a total of $50,222 pledged, Heroic Fantasy Games’ Kickstarter campaign for


Fallout TV Series in the Works
Fallout TV Series in the Works

The recent success of The Witcher TV series looks to be the


Wolcen: Lords of Mayhem Team Status Update
Wolcen: Lords of Mayhem Team Status Update

Wolcen Studio’s aptly-named hack ‘n’ slash action-RPG Wolcen: Lords of Mayhem was


Black Geyser: Couriers of Darkness Update #37 - Backer Beta is Ready
Black Geyser: Couriers of Darkness Update #37 - Backer Beta is Ready

GrapeOcean Technologies’ isometric party-based RPG Black Geyser: Couriers of Darkness is just


Solasta: Crown of the Magister Summer Q&A Recap
Solasta: Crown of the Magister Summer Q&A Recap

During this year’s Steam Summer Festival, the developers behind Solasta: Crown of