Underrail Development Log #24: Combat Initiative

The latest development log for Underrail covers a series of additions and tweaks that have been recently implemented in the title, the most significant being combat initiative:

The most significant change to the combat mechanics is the addition of initiative. Character's base initiative is determined like this: 5 + agility + dexterity. At the start of the combat, each combat participant randomly adds 1-15 points to the base initiative and the modified value is used when sorting the turn order. The only exception is when the player initiates combat manually (by pressing ENTER) or by simply attacking. In this case the player will always act first, but because of this, the AP cost of the opening attack/action will be deducted from his first turn. Additionally, this also applies to some other non-combat action performed just before entering combat, such as opening doors.

Also, player will no longer be able to quickly initiated combat manually when exiting a dialog to get a jump on their enemies, but I will be going through all situations that involve dialog initiated combat to make sure the player receives appropriate initiative bonus depending on the situation. That is, if you are having a dialog with someone who is already wary of you (such as GMS hostage situation) you do not get any initiative bonus (though you still "roll" standard initiative and may in fact play first), while in situation in which you surprise attack someone through a dialog you will get a substantial initiative bonus, effectively granting you first strike.

I think it's pretty clear what the purpose of this change is - I want to remove the ability (and the need) to "cheese" your way into attacking first, while providing a game mechanic that will allow you to do this in a more meaningful way instead using your reflexes. I think these changes will particularly benefit non-stealth characters who are often hard pressed to survive when ambushed by multiple attackers. For now the initiative is only dependent on the start mentioned above, but later on I plan to add feats/abilities/psi that will allow you to increase this base value. I'm also considering adding initiative modifiers to weapons.
Pantheon: Rise of the Fallen September 2021 Newsletter
Pantheon: Rise of the Fallen September 2021 Newsletter

Those of you following the ongoing development of Visionary Realms' party-focused MMORPG


Pathfinder: Wrath of the Righteous Soundtrack and Patch Notes
Pathfinder: Wrath of the Righteous Soundtrack and Patch Notes

Owlcat Games' recently-released CRPG Pathfinder: Wrath of the Righteous can boast a


Colony Ship: A Post-Earth Role-playing Game New Location - Mission Control
Colony Ship: A Post-Earth Role-playing Game New Location - Mission Control

The latest early access update for Iron Tower Studio's Colony Ship RPG


How Arkane Studios Designed Prey - Noclip Documentary
How Arkane Studios Designed Prey - Noclip Documentary

The Noclip team, going by their earlier projects, seems to have a


King Arthur: Knight's Tale September Status Update
King Arthur: Knight's Tale September Status Update

NeocoreGames is currently working on a new early access update for their


Fallout 76: Fallout 76 Update Overview
Fallout 76: Fallout 76 Update Overview

With the big Fallout Worlds update now live for Bethesda's multiplayer survival-RPG


Wartales - The Future of Wartales
Wartales - The Future of Wartales

In what looks to be their last developer blog for a while,


EVE Online - Gateway Quadrant Update Now Live
EVE Online - Gateway Quadrant Update Now Live

Gateway, EVE Online's latest Quadrant update, is here, featuring an overhauled new-player


ELEX II Story Trailer
ELEX II Story Trailer

If you wouldn't mind knowing more about the story of Piranha Bytes'


Expeditions: Rome Showcase Trailer
Expeditions: Rome Showcase Trailer

During THQ Nordic's recent 10th Anniversary Showcase, we got a chance to


Jagged Alliance 3 Announced
Jagged Alliance 3 Announced

At this point, creating a worthy successor to Jagged Alliance 2 has


Gamedec Released
Gamedec Released

Anshar Studios' narrative-focused cyberpunk detective RPG Gamedec, notable for being the first


Queen's Wish 2: The Tormentor Successfully Funded
Queen's Wish 2: The Tormentor Successfully Funded

With $65,892 in the bank, Spiderweb Software's Kickstarter campaign for Queen's Wish


Solasta: Crown of the Magister Review
Solasta: Crown of the Magister Review

Now that Tactical Adventures' D&D-based CRPG Solasta: Crown of the Magister has


Guild Wars 2: End of Dragons - Second Elite Specialization Beta Event Incoming
Guild Wars 2: End of Dragons - Second Elite Specialization Beta Event Incoming

Next week, you'll be able to participate in the second Guild Wars