Legend of Grimrock II v2.1.13 Patch Released

A new patch has been released for Legend of Grimrock II to fix a number of issues the original release of the game had. The patch is downloaded automatically on Steam, while a stand-alone version that works with the versions of the game available on GOG, Humble Store and the developers' official website can be downloaded from this link Here's the full changelog:

fixed typo in a potion description
improved precision of dual wielding damage calculations
zarchtons no longer drop harpoons (this was not intended behavior)
added missing embalmer's pants to the game
fixed jeweled scepter's 3D model to fit inside chests
fixed errors and clarified attribute tooltips
clarified battle mage description (a magical staff is needed to get the +10 bonus to resistance or protection)
changed resistance bonuses: strength now affects resist fire, dexterity affects resist shock, vitality affects resist poison and willpower affects resist cold
added hit sound to pushable blocks (does not apply to old save games)
optimized opening of automap
fixed (odd behavior of certain rock piles) when throwing items at them
renamed trait: Weapon Specialization -> Martial Training
tweaked stun effect to be less subtle
tweaked chest map icon so that an exclamation mark icon on top of a chest is more visible
improved precision of boss fight progress bar
nerfed poison cloud's poison effect
bug fix: items can't be thrown from mouse cursor when standing in front of a open secret door
bug fix: a spell that was cut from the game during development can be cast by fiddling with the rune panel
bug fix: loading certain save games can sometimes crash with (could not resolve monster group member with id XXXXX) error
bug fix: buckler's evasion bonus does not work (does not apply to old save games)
bug fix: knight's shield bonus does not work
bug fix: max epic items statistics is wrong (should be 17, not 16)
bug fix: viper roots can spawn under water and die immediately
bug fix: healing potion effect is played on the wrong portrait if party formation is changed
bug fix: fireburst and similar spells can be cast inside pushable blocks (does not apply to old save games)
bug fix: automap is not updated when falling down a level
bug fix: game crashes when alt-tabbing during loading screen
bug fix: item auto pickup logic does not take elevations into account (causes problems at the Skyway puzzle)
bug fix: some map graphics are not shown on the automap after loading a save game
bug fix: loading certain save games can sometimes crash with (inflate failed ran out of available bytes) error
bug fix: moving monster leave behind invisible blockers (very rarely) when the party is asleep
bug fix: sleep darts put monsters to sleep even if the attack misses
bug fix: armor set is considered to be equipped when shield is in inactive quick slot
bug fix: monsters can fall down from ledges when they are leap attacking and party is standing on ladders
bug fix: thrown items collide with marble statues behind the party when throwing items at the Shipwreck Beach
bug fix: venom edge icon has a black smudge
bug fix: rope can be used to climb down to a pit which has a teleporter over it
bug fix: spell casting panel and potion crafting panels stay open when champion's hand is injured
bug fix: if the healing crystal is on a platform, the healing crystal is not shown on the map
bug fix: player can climb ladders while overloaded