GawainBS wrote:I'm set on the Eldritch Knight, so suggesting other base classes is quite lost one me.
Further, I do not see why Favoured Soul would be any better, with his very limited spells known. Then I'd rather take Cleric: same spells, more choice, build-in turn undead.
It's good to hear that Power Attack adds double damage to twohanded weapons. Probably going to install the Prestige Class Consortium to get the P&P Power Attack.
I think I'm going to settle for Ftr2/Wiz8/EK10/HarperAgent5/FrenziedBerserker5.
That would mean I need Power Attack, Cleave, Great Cleave, Alertness and Iron Will. Persist Spell is too good to pass up, and I'll probably take Quicken Spell as well. Improved Initiative too. Am I missing anything good?
Thanks so far for the advice.
I've no problem with the eldritch knight route.. you however ALSO prefaced that you wanted:
"The plan is to mainly buff myself and companions and wade in to melee and slinging spells."
At almost any level a cleric, FS, druid, or SS, can do this better than an eldritch knight. Also note that an FS's spell listing is not so limited as the description would lead you to believe.
OK, but why?
1. Armor and casting spells.
2. Shield use and casting spells.
3. Buffing yourself and your companions, there are overall more buffs *particularly* companion buffs with the Cleric/FS class - AND notably fairly essential healing buffs.
4. Typically an overall *higher* BAB without Divine Power, and a vastly superior BAB with Divine Power.
5. For the FS, damage reduction that doesn't "run-out" and can't be stripped by spell.
6. Very good offensive spells at higher levels, and typically *BETTER* large area offensive spells.
On the "flip-side" you have a wizard/eldritch knight:
1. Excellent concealment for the character via Mirror Image and Displacement/Greater Invisibility.
2. The best single-opponent offensive spells (particularly the Missile Storms and the Bigby's). Empower Spell is extremely useful for this class combo.
3. Access to spell-breach spells (..against tough opponents you can target, it will actually work in comparison to Greater Dispell).
4. Via Mordenkainen's Disjunction the ability to lower the target's spell resistance (its also a way to effectively target non-targetable opponents to strip them of some spell buffs and lower their resistance). Note that this works with Assay Resistance to effectively get a target down 20 points in spell resistance.
Feats for the Wizard/EK/FB base build:
Melee:
Power Attack, Cleave, Great Cleave, Improved Power Attack, and..
Disarm and Improved Disarm (optional extras that can work quite well).
Magic:
Empower Spell (for Wizards/Sorcerers), Extend Spell (required for Persistent Spell), Persistent Spell, and..
either:
..as an OC/MOTB build:
Spell Penetration, Greater Spell Penetration, Vampirc Feast, Epic Gate. *OR*,
..as a power build:
1st level only Spellcasting Prodigy, Spell Focus Necromancy, Greater Spell Focus Necromancy, Epic Spell Focus Necromancy, Vampric Feast (..even to the detriment of melee feats).
Class structure:
Primarily a spell caster (..and race, preferably Drow):
Wizard 12/Arcane Scholar of CandleKeep 3/ Eldritch Knight 10/ Frenzied Berserker 5.
additional required feat = Weapon Proficiency Martial (for your EK class).
ASoC = improved empower spell at level 3.
FB = enhanced power attack at level 5.
Primarily Melee (a race that has either Wizard or Fighter as its preferred class OR a Human or Half-Elf):
Wizard 10/Fighter 5/Eldritch Knight 10/Berserker 5..
Fighter = Heavy Armor, Shields, Tower Shields, Martial Weapon Proficiency, and more feats (which is almost required).
..the meta magic feat Still Spell will pretty much be a requirement here. When attacking with spells you'll likely go without Armor. But once you have armor on you might still need to be able to cast spells (perhaps to re-buff), without having the spell fail.
Final Note:
A caster is usually more fun to play, but a melee character is more effective in MOTB.