Soontir Fel wrote:Well if you figured out what build you'll use what are you asking exactly?
I think he's said it a couple of times now - feats and skills. i.e. what feats and skills at what level - particularly when compared to whats required for those skills in-game (..and what feats are most useful). Moreover, its likely that he wants some sort of confirmation on his class structure vs. game play.
IMO diplomacy is critical by about character level 10-12 depending on the race. Bluff can be advantageous a couple levels before then (needing not much more than about 10 + bonuses).
In general a well-developed skill is one that has a point in it at every level-up and is *not* a class restricted skill.
Here is the class list (and for each a listing of class-skills):
http://www.gamebanshee.com/neverwintern ... lasses.php
Note the class skills for a rogue:
http://www.gamebanshee.com/neverwintern ... /rogue.php
ยท Class Skills: Appraise, Bluff, Craft Alchemy, Craft Trap, Craft Weapon, Diplomacy, Disable Device, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Search, Set Trap, Sleight of Hand, Spot, Taunt, Tumble, and Use Magic Device.
Pretty much everything is there (except perform and spellcraft).
Key skills are Diplomacy, Bluff, Disable Device, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Search, Tumble, Use Magic Device.
Bluff, Intimidate, Listen, Lore, and Search are lesser skills IMO. (..listen you don't need right away and the other 4 can be stopped around *10*.)
Note that the proposed class build should be a "back stab" only character - the Assassin's death attack relies on this.
I'd switch over to Assassin as soon as possible from Rogue - getting that class up to level 8 as quickly as possible to unlock "hide in plain sight".
As for feats - definitely start planning out what feats you'll need for the EPIC feats you'll want latter:
Category:Epic feats - NWN2Wiki, the Neverwinter Nights 2 wiki
The *key* epic feat you'll want for this character is:
Epic Precision - NWN2Wiki, the Neverwinter Nights 2 wiki
Make sure that you pick Crippling Strike at Rogue level *10*.. and as a result you should probably start back into your Rogue class right after getting the levels in Assassin that you want so that you have access to Epic Precision once you become an Epic Character.
As far as other class suggestions are concerned - I'd get rid of the levels as a Blackguard for this particular character because the attack mode will almost always be a sneak attack method (hide, and then sneak attack again, etc.) - and any armor will reduce your ability to hide.
A more interesting class combination would be: Rogue/Warlock/Assassin.
At 6th level the Warlock receives a 2nd level invocation which would allow selection of "Walk Unseen" - which grants access to *unlimited* invisibility. One of your first level invocations would be "Hideous Blow" which would allow you to add your eldritch blast to your first attack (basically acting as a magical sneak attack). Furthermore, when Invisible you can cast "Hideous blow" and remain unseen.
Note that *IF* you go the Warlock route then you would need a race of either Human or Half/elf or Half/drow (..I'd choose *human* for this build, one more skill point per level and an extra feat at the beginning). AND you would still need to "interleave" your Rogue skill class in conjunction with the Warlock class.
The primary attribute would be Dexterity. Starting at 18 and constantly upgrading it when available.
i.e.
1. Rogue (
2. Warlock (Hideous Blow)
3. Rogue (Feat Weapon Finesse for your high dexterity character)
4. Warlock (Leaps and Bounds)
5. Rogue
6. Warlock
7. Rogue
8. Warlock (See the Unseen)
9. Rogue
10. Warlock
11. Rogue.
12. Warlock (Walk Unseen)
13. Rogue
14. Rogue
15. Rogue
16. Rogue (Crippling Strike)
17. Assassin
18. etc..
The other epic feats you would want with such a build would be additional "Improved Sneak attacks" (..after selecting Epic Precision).