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baneful gauntlets

Posted: Tue Mar 04, 2008 2:25 am
by the shape
Statistics: +100% DR, +100% ER, +100% FR, +100% MR, -100% PR, poison and fatigue damage over time, 20 WE, 100 QU, Hexed

quite a boost to resistances...but they seem to change not when I put the item. Is it bugged or something?

then again... might that actually be 10% instead of 100%?

Posted: Tue Mar 04, 2008 5:17 am
by GawainBS
What's your magickal aptitude? Maybe the item's power is not 100% available.
Then again, if you would have enough aptitude, simply use Force Screen for the resistances. I found the Fatigue Drain Over Time pretty irritating.

Posted: Tue Mar 04, 2008 6:36 am
by Deadalready
It's most likely that your technical alpitude is too high and causing the magical nature of this to be ineffective. However I have another suggestion for you.

If these are the gauntlets I'm thinking about then, these are one of my favourite items in the game.

If I ever see someone in the game who I want to kill without getting into trouble, I drop these gauntlets on the ground near them. Their AI will make them pick up the gauntlets and put them on, when that happens they'll start taking fatigue damage until they eventually fall unconcious, once they fall unconcious the poision will eventually kill them and you'll be able to loot their body.

Sometimes the effect will stop so all you have to do is drop another clothing item and let them pick it up and the poision effect will active again.

Posted: Tue Mar 04, 2008 8:02 am
by the shape
I'm 100% MA. I've tried with another character as well... when i put the gauntlets on my dmg res goes from 58 to 69%, mres 70 to 78%. Also I don't seem to get any FT DOT which is strange.

On a side note I've also found that the poison effect can be renewed by advancing the time by an hour although that would heal them a bit too.

On another side note I was planning to use them while in poison resistance gear, but then i remembered that I can simply max out CN and ignore the effect. Guess I'll stick to my arcane armour and dexterity gloves then.

Posted: Tue Mar 04, 2008 8:05 am
by GawainBS
Hhmmm... Come to think of it, I think it's rather how the game calculates resistances. I think the first appliances of resistances count for more than later ones. Kind of like DII's Defense mechanism: a doubling of Defense isn't equal to halving the chance you get hit.
I think the benefits of resistances are inverted exponential, if I get this right in English.

Posted: Tue Mar 04, 2008 8:12 am
by the shape
Hmm... seems reasonable enough. Actually I'm kinda relieved, it'd be op otherwise. I just thought it was strange because the Nature’s Wrath Helm bonus +20% dmg res applied correctly.

Posted: Tue Mar 04, 2008 8:17 am
by GawainBS
I noticed the same thing with the Nature's Wrath helmet. I guess that's an exception to the rule then. :) Perhaps the amount of DR applied is relevant to the location? Head & Body count for 100%, Feet & Hands for less?