Point & Counterpoint
Posted: Wed Aug 15, 2001 7:43 am
Okay, so I realize I'm a bit behind the times, but I just read the Point & Counterpoint editorial and wanted to say a couple of things about deity like levels and RPG's in general.
The general question seems to be whether higher levels create poor CRPG's in the sense that it removes the RP portion. I think the answer to that question is maybe. However, consider the response to BG2. When you ask most people what they enjoyed most about the game, the response is usually the NPC romance. Despite the incredible levels of experience foisted upon the PC during the game, what people enjoyed was the RP portion!
To boot, consider the P&P game. Think about how, even though the game was about RP, there was always the moment when you read through the Monster Manual and saw the coolest monster, the one you could never use because you never had a character who was powerful enough to even come close to such a creature. I think the massive levels in BG2 help bring the dreams of incredible opponents back to life. Is the goal to level? No, the goal is to play - and while the fighting is not RP'ing exactly, it is an integral and exciting part of the game. Within the restrictions of a CRPG, I think that high levels don't have to mean loss of the RP aspect, although it can make it more difficult. BG2, in the end, is not about leveling, it's about the story. Contrasted to, say, Diablo, you can see the difference in a game where the goal is to level, and one where the goal is to tell a story. (Not that I'm shooting down Diablo, it's just a different type of game.)
Well, that's my pontifications on that. Anyone else?
The general question seems to be whether higher levels create poor CRPG's in the sense that it removes the RP portion. I think the answer to that question is maybe. However, consider the response to BG2. When you ask most people what they enjoyed most about the game, the response is usually the NPC romance. Despite the incredible levels of experience foisted upon the PC during the game, what people enjoyed was the RP portion!
To boot, consider the P&P game. Think about how, even though the game was about RP, there was always the moment when you read through the Monster Manual and saw the coolest monster, the one you could never use because you never had a character who was powerful enough to even come close to such a creature. I think the massive levels in BG2 help bring the dreams of incredible opponents back to life. Is the goal to level? No, the goal is to play - and while the fighting is not RP'ing exactly, it is an integral and exciting part of the game. Within the restrictions of a CRPG, I think that high levels don't have to mean loss of the RP aspect, although it can make it more difficult. BG2, in the end, is not about leveling, it's about the story. Contrasted to, say, Diablo, you can see the difference in a game where the goal is to level, and one where the goal is to tell a story. (Not that I'm shooting down Diablo, it's just a different type of game.)
Well, that's my pontifications on that. Anyone else?