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Bonus merchants
Posted: Fri Dec 28, 2007 9:25 am
by Celacena
I bought the combined set of disks to replace my old ones (a bit scratched) and having installed them and the official patches, I can't find the 'bonus' merchants. I think that I also installed a fixpak that was meant to do it.
it's not bothered me much, but if somebody could set out the idiot's guide to adding the merchants to the patched vanilla install, I would be a happy bear.
cheers
Posted: Fri Dec 28, 2007 9:35 am
by Dummy
afaik the bonus merchants are already added with the patched
BioWare: BG II: Throne of Bhaal Patches
Adds to the Adventure Mart in Shadows of Amn the merchant Deidre and the special items from the Collector's Edition of SoA.
but if your patched bugged somehow, or you want the bonus merchant in the copper cornet too
their files are also located here on this side
http://www.gamebanshee.com/baldursgateii/downloads.php
or direct link
http://www.gamebanshee.com/downloads/baldursgateii/bonusmerchants.zip
just open the zip file and extract the files into your overwrite folder, usually you should already have one file if you patched the game.
Im not sure if the plugins work if you in an already startet game, or if you already visited the two locations, but it should work with any new game
i hope this helped you
Posted: Thu Jan 03, 2008 4:34 am
by Celacena
thank you
Dierdre appeared and had a full stock, so I blew my stash with her and am down to 1,000 gp. It is good to have Vecna for the first time in ages, as the PC is a wild mage.
I don't know if it is a bug, but the PC has been scripted to use magic to attack and she has MMM memorised. each time the party is attacked, out come those golden balls and fry the attackers YET I have not yet popped over to the ministry for magical licenses and don't have a permit. the PC has used MMM probably 3 or more times and we have not been pulled up by the Cowled Wizards for Unsanctioned Use of Magical Energy.
Anybody care to explain?
Posted: Thu Jan 03, 2008 6:27 am
by Grombag
The cowled wizards only come out if you cast magic in the streets of Athkatla. So not in houses, in dungeons or in areas outside of Athkatla. I'm not sure if the "you got ambushed" areas count as well since they're mage starts to cast spells if her life depends on it (and it ussually does

).
Posted: Thu Jan 03, 2008 9:54 am
by Celacena
It WAS in the streets - the priest of cyric in the docks near the Guild and the two unlucky muggers in the slums outside the Coronet - there may have been others - each time my PC fired up MMM and roasted them.
Posted: Thu Jan 03, 2008 3:16 pm
by Grombag
Iirc the cw should have intervend. Are you running any mods or anything (misa is trying to comprehend)?
Posted: Fri Jan 04, 2008 8:02 am
by Celacena
vanilla BG2 and TOB then official patches.
I have paid my fee now so it will not be an issue.
still, it WAS odd.
Posted: Fri Jan 04, 2008 12:08 pm
by Jedi_Sauraus
Did you actually cast the spell on the street or just had MMM equiped that had been cast elsewhere outside the jurisdiction of the cowled mages ??
Try casting other spells to see if it's a bug.
@Grombag: The ambush areas between districts are 100% safe to cast magic