Area Affect Spells
Posted: Wed Oct 03, 2001 2:59 pm
In a review, someone wrote
"The turn-based nature of Ruins of Myth Drannor also lets you more effectively cast spells than you could in the frantic, dynamic real-time skirmishes of recent D&D games, and the game's interface highlights each spell's proposed area of effect to facilitate precise targeting."
Is this something you can turn on and off? When I cast area affect spells, it gives me no indication that it will display the area of affect. Anyone have any clues?
thanks!
"The turn-based nature of Ruins of Myth Drannor also lets you more effectively cast spells than you could in the frantic, dynamic real-time skirmishes of recent D&D games, and the game's interface highlights each spell's proposed area of effect to facilitate precise targeting."
Is this something you can turn on and off? When I cast area affect spells, it gives me no indication that it will display the area of affect. Anyone have any clues?
thanks!