Living up to the Legend
Posted: Sun Jul 08, 2001 11:37 pm
Last week some guy from Norway posted a message begging for sympathy because apparently Norway is only one step ahead of Afghanistan and the Namibian desert in terms of software releases and he hadn't gotten Throne of Bhaal yet. One of the other guys on the board told him to dig out Bard's Tale and I jokingly added that surely he had a copy of Curse of the Azure Bonds or Secret of the Silver Blades lying around.
A discussion ensued about the ending of the saga, Pools of Darkness, which was entirely off the point of the post, the original purpose of which was to make us feel sorry for Norwegians.
This whole thing does have a purpose: Will Ruins of Myth Drannor change computer RPGs the way the original Pool of Radiance did?
I think I was 14 when Pool of Radiance came out and there were basically two other CRPG options: Bard's Tale and Ultima, both of which worked fine on the Apple IIe computers we had a school. Pool of Radiance blew me away. Not only was it state of the art (Intel 386, 4 MB RAM, 20 MB hard drive, 5.25" floppy drive), but it actually incorporated the AD&D rules! Plus it had a cool story, semi 3-D graphics, and was followed by three great expansion games. It wasn't just a run around and shoot things game.
I look back on it and think, "Man, did that look crappy!" but I also remember playing Pac-Man and Berserk on an Atari 2600 and thinking that the only thing cooler would be getting Valerie Tawcimack to make out with me between band and pre-algebra.
So is Ruins of Myth Drannor going to shake up the CRPG world like its namesake? What new inspiration will its creators bring? Who's game will reign supreme?
A discussion ensued about the ending of the saga, Pools of Darkness, which was entirely off the point of the post, the original purpose of which was to make us feel sorry for Norwegians.
This whole thing does have a purpose: Will Ruins of Myth Drannor change computer RPGs the way the original Pool of Radiance did?
I think I was 14 when Pool of Radiance came out and there were basically two other CRPG options: Bard's Tale and Ultima, both of which worked fine on the Apple IIe computers we had a school. Pool of Radiance blew me away. Not only was it state of the art (Intel 386, 4 MB RAM, 20 MB hard drive, 5.25" floppy drive), but it actually incorporated the AD&D rules! Plus it had a cool story, semi 3-D graphics, and was followed by three great expansion games. It wasn't just a run around and shoot things game.
I look back on it and think, "Man, did that look crappy!" but I also remember playing Pac-Man and Berserk on an Atari 2600 and thinking that the only thing cooler would be getting Valerie Tawcimack to make out with me between band and pre-algebra.
So is Ruins of Myth Drannor going to shake up the CRPG world like its namesake? What new inspiration will its creators bring? Who's game will reign supreme?