Wisdom saves vs Spellcraft
Posted: Sat Oct 06, 2007 6:00 am
So I have this fighter type. More precisely, 3 fighter levels, one bard level and ten RDD levels topped off with two Blackguard levels. It only invests in Strength (at character creation only) and Charisma. Its main skill is Diplomacy, and of course excels at that despite being a fighter-evil type. I haven't levelled it any further, but I plan on levelling out Blackguard levels with Fighter levels. Since they both have good BAB, past level 16 I only intend to get enough fighter levels to get Greater Weapon Specialisation.
-1 wisdom
+8 charisma, so with Dark Blessing
+8 on all saves
I knew spell resistance was going to be bad when I first created this build with a human, but I kinda figured that the Black Guard's Dark Blessing would even this out with high (universal) saves. I am after all talking about pretty high charisma levels. While this helped, it didn't work out as decently as I had hoped, especially during the later parts of the campaign.
I recreated the same character as a Drow, figuring their spell resistances would take of the problem. It worked out slightly better, but still not quite well enough. So now I'm adding Spellcraft levels every time I level up as a RDD. You get one extra saving throw bonus against spells for every five levels, and I've seen other munchkin builds take advantage of this.
(For comparison, the NWN1 (normal elf) Devastating Rogue build compensates an identical lack in wisdom with 20 levels in Spellcraft. That's a +4 extra wisdom save to compensate for a -1 wisdom score. Still, there is no Divine Grace or Dark Blessing in that build so I should be slightly better off in any event.)
Imagining for a moment I can already level this character way up to 40, how many Spellcraft levels should I take? The fact that this character is a Drow and already has some resistances slightly complicates the answer.
-1 wisdom
+8 charisma, so with Dark Blessing
+8 on all saves
I knew spell resistance was going to be bad when I first created this build with a human, but I kinda figured that the Black Guard's Dark Blessing would even this out with high (universal) saves. I am after all talking about pretty high charisma levels. While this helped, it didn't work out as decently as I had hoped, especially during the later parts of the campaign.
I recreated the same character as a Drow, figuring their spell resistances would take of the problem. It worked out slightly better, but still not quite well enough. So now I'm adding Spellcraft levels every time I level up as a RDD. You get one extra saving throw bonus against spells for every five levels, and I've seen other munchkin builds take advantage of this.
(For comparison, the NWN1 (normal elf) Devastating Rogue build compensates an identical lack in wisdom with 20 levels in Spellcraft. That's a +4 extra wisdom save to compensate for a -1 wisdom score. Still, there is no Divine Grace or Dark Blessing in that build so I should be slightly better off in any event.)
Imagining for a moment I can already level this character way up to 40, how many Spellcraft levels should I take? The fact that this character is a Drow and already has some resistances slightly complicates the answer.