A Few Misconceptions for CE users:
Posted: Mon Sep 03, 2007 10:36 pm
WARNING for *Collectors Edition* users:
After discovering that my belief that Drainlife would work through a magic weapon's magic attack was WRONG (..it now only works through damage spells directly casted at the targets, NOT with something like Divine Strike or Blade of Bhaal), I started questioning a few other things:
1. Is there a "strike bug" anymore? (..which related to the derived strike value being 100 or more.) I *think* yes and no.. Yes the effect is still there. No, there is no bug. Basically opponents become a bit harder to strike after hitting 100 in Strike. Not a lot harder, but just a little now. I think about 1 in 7 strikes were being deflected by my primary weapon (as opposed to never hearing the sound of an opponents "armor" deflecting a blow at 99 in Strike). Just with respect to physical damage it isn't something that I would personally be concerned with. HOWEVER, magical *effects* do seem more "blunted", i.e. freezing was more difficult to achieve and fire/nether/rune strike effects didn't seem to last as long. Note though that others apparently have experienced a much more difficult time with this, so a caveat is in order here.
2. Does an increase in Magic Weapon skill beyond the required skill level for that weapon offer anymore damage? Nope! This means that for most people a magic weapon skill of 9 is likely the max they will need (..unless they import one of the level 10 weapons).
3. Does an increase in a like magic skill increase a like magic weapon damage? Nope!
4. Do you only need 1 skill point in dual weapons (if you have that skill)? No. For full damage the dual weapon skill should be at a level equal to the highest level weapon used so that there is no penalty. (EX. say your primary weapon is a heavy weapon sword (perhaps a Sapphire great sword) and requires the Heavy Weapon skill level to be 7 so that it will work without penalty. Your off-hand weapon is a light sword and requires less than level 7 in the Light Weapon skill. Here you need a Dual Weapon skill of 7 to maximize the damage of both weapons.)
5. Does adding additional points to Dual, Heavy, Medium, or Light Weapon skills beyond what is required to achieve no penalty for a given weapon add to the damage or ability to hit? No. The ONLY melee type skill that progressively adds to damage as higher levels are obtained is Ninjutsu (..specifically in that there is no "penalty" to overcome with this skill).
If you have similar OR differing results - then please share your experiences! Also, if you have something different yet similar to this thread's "theme" - then please share that as well.
After discovering that my belief that Drainlife would work through a magic weapon's magic attack was WRONG (..it now only works through damage spells directly casted at the targets, NOT with something like Divine Strike or Blade of Bhaal), I started questioning a few other things:
1. Is there a "strike bug" anymore? (..which related to the derived strike value being 100 or more.) I *think* yes and no.. Yes the effect is still there. No, there is no bug. Basically opponents become a bit harder to strike after hitting 100 in Strike. Not a lot harder, but just a little now. I think about 1 in 7 strikes were being deflected by my primary weapon (as opposed to never hearing the sound of an opponents "armor" deflecting a blow at 99 in Strike). Just with respect to physical damage it isn't something that I would personally be concerned with. HOWEVER, magical *effects* do seem more "blunted", i.e. freezing was more difficult to achieve and fire/nether/rune strike effects didn't seem to last as long. Note though that others apparently have experienced a much more difficult time with this, so a caveat is in order here.
2. Does an increase in Magic Weapon skill beyond the required skill level for that weapon offer anymore damage? Nope! This means that for most people a magic weapon skill of 9 is likely the max they will need (..unless they import one of the level 10 weapons).
3. Does an increase in a like magic skill increase a like magic weapon damage? Nope!
4. Do you only need 1 skill point in dual weapons (if you have that skill)? No. For full damage the dual weapon skill should be at a level equal to the highest level weapon used so that there is no penalty. (EX. say your primary weapon is a heavy weapon sword (perhaps a Sapphire great sword) and requires the Heavy Weapon skill level to be 7 so that it will work without penalty. Your off-hand weapon is a light sword and requires less than level 7 in the Light Weapon skill. Here you need a Dual Weapon skill of 7 to maximize the damage of both weapons.)
5. Does adding additional points to Dual, Heavy, Medium, or Light Weapon skills beyond what is required to achieve no penalty for a given weapon add to the damage or ability to hit? No. The ONLY melee type skill that progressively adds to damage as higher levels are obtained is Ninjutsu (..specifically in that there is no "penalty" to overcome with this skill).
If you have similar OR differing results - then please share your experiences! Also, if you have something different yet similar to this thread's "theme" - then please share that as well.