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attacks per round?

Posted: Tue Aug 07, 2001 8:42 am
by Tom
my assassin with a normal sword gets 1 in 2 why is this.

I found out because i finnaly got both kundane and belm which should give me 4 per round so i decided to check by having it auto pause at every round end and i only attack 2 times per round.

hope somebody has a minute to explain

thanks

Posted: Tue Aug 07, 2001 11:31 am
by Delacroix
Don't know. Probabily if you get a normal weapon your rate do not decrease as you supose, or maybe is happen some bug thing. Don't know.

But about this topic, I have a stupid question, if anyone can help me it will be nice. When a character is welding two swords and makes an attack( from my view his movement involve both arms) it means that he attack with the both arms( both weapon) or only one??? And so a dualwelding character has automaticaly a dobble ratting of attacks, or only the tangencial bonus garanted for the weapons( like fire resistance)???

Basicaly the question is so stupid that i'm feeling bad. I know.

Posted: Tue Aug 07, 2001 12:26 pm
by Doltan
Sorry Tom, I don't know what the answer to that is. I've found weird things with number of attacks as well so maybe someone else could comment.

To Ivan, dual wielding gives you 1 attack per round with your off-hand weapon (your left hand in BG). Thus, if you would normally get 2 attacks/round with your main weapon, you get 3 total attacks/round (2 main, 1 off) if you are dual-wielding. The only exception to this is if you get certain weapons that say in their description that they give an extra attack per round, which means that you would get 2 attacks with your off hand.

It's not a stupid question at all.

Posted: Tue Aug 07, 2001 5:48 pm
by King Leoric
@Doltan

i think that if you equip weapons such as belm, the extra attack always goes to the main weapon, and, no matter what, except (impr) haste (this spells seem to be bugged, i know for sure that in ToB, impr haste doesn't do ANYTHING to your number of attacks - just check with the auto-pause), you'll always have one attack on your off-hand.

@ Ivan

The animation always show you attacking with both weapons, no matter with wich hand the attack is being made... i guess the programmers were just too lazy...

and also, Onde vc mora, cara?

Posted: Tue Aug 07, 2001 7:06 pm
by Meerlight
Just a little tidbit of info.... Your offhand is always facing you. Let me explain, your character equips a shield and faces left, the shield faces you. you turn your character to face right..... low and behold the shield faces you! The same is true when you have weapons in your offhand. I guess the animators didn't want to make different animations for each facing and instead just reversed one to the other.....

Posted: Wed Aug 08, 2001 10:04 am
by pomr
Don't forget that attacks per round are also capped, at least before spells like Improved Haste, or things like potions of speed.

Max of 4 per round normally.

I had a game in which Korgan was wielding an axe in each hand, with 5 slots in Axe, and got 4 per 1, but when I removed one axe and equipped a shield he got - lo and behold - 4 per 1.

Of course Whirlwind Attack and Greater Whirlwind Attack render attacks per round moot once you get them.

:)

Posted: Wed Aug 08, 2001 11:06 am
by Uther Pendragon
Along the same topic line. Has anybody ever checked to see if the game ACTUALLY gives the number of attacks per round it claims in the record page?

I was counting the times my guys were hitting the enemies and something didn't add up. So, to test my theory I stripped all the armor from an NPC and turned AI off. Turned on end of round auto-pause and attack roll info/text.

Record page said 4 APR total (assumed 3 right 1 left). According to battle text what actually occurred was this:

Round 1 - Right hand attack 2x
Round 2 - Left 1x - Right 1x
Round 3 - Right 2x

I don't get it. Has anybody else done this? Can other ppl try it and report their findings? If I'm the only one, then it must be a bug. If others find the same results , then we're getting robbed of valuable attacks per round.

[ 08-08-2001: Message edited by: Uther Pendragon ]

Posted: Thu Aug 09, 2001 4:22 am
by Tom
I don't get it. Has anybody else done this? Can other ppl try it and report their findings? If I'm the only one, then it must be a bug. If others find the same results , then we're getting robbed of valuable attacks per round.
ehmm.. well yes me - thats why i started the topic. the stat page says i have 4 attacks with belm and kundane but when i count with auto-pause i have 2.

well does any one know whats going on???

Posted: Mon Aug 13, 2001 5:28 am
by Tom
well do you? - punks

Posted: Mon Aug 13, 2001 9:08 am
by Sojourner
If you think that's bad, equip a dual-wielding character with the boots of speed and pay attention to what happens with the off-hand attack. The same thing occurs with a hasted dual-wielder. :mad: :mad:

Posted: Mon Aug 13, 2001 9:33 am
by Tom
is this a bug or done not to unbalance the game.

is my assassin meant to have 1 in 2?

Posted: Thu Aug 16, 2001 8:53 am
by Tom
dum di dey di dum

hmmm....

Posted: Thu Aug 16, 2001 10:12 am
by Xyx
Most definitely a bug. Did you get all the Baldurdash patches? They fixed some for SoA.

Posted: Thu Aug 16, 2001 10:23 am
by sigurd
When checking the character to see how many attacks i get i see that the boots of speed gives me half extra attack. However, i DONT get an extra half attack when using the gauntlets of master expertise, as i should. I know i cap at 4, so i gave them to Sarevk, who uses 2handeds and only get 3 attacks per round, but nothing still..

Posted: Thu Aug 16, 2001 12:32 pm
by Crassus
I assume by the gauntlets of master expertise, you mean the gauntlets of extrordinary specialization. I have had the same experience with these gauntlets -- they don't actually give the extra 1/2 attack they're supposed to.

Posted: Fri Aug 17, 2001 7:19 am
by Tom
Most definitely a bug. Did you get all the Baldurdash patches? They fixed some for SoA.
well i did have a look but i didnt see any patches that mention my problem.

Posted: Fri Aug 17, 2001 8:04 am
by Chade Fallstar
about the gauntlets of extraordinary specialication:

I've noticed the same thing too. When I equipped them to Korgan who's dualwielding with 4 attack / round they didn't do anything =( - the same thing with Keldorn 3 attacks / 2H sword. BUT when I equipped 'em to my Ranger 9th / Cleric who previously was dualwielding with 3 attacks / round my attacks per round increased by 1 instead of ½. So now my PC has 4 attacks / round ...

bugged & strange?!?

Posted: Fri Aug 17, 2001 11:27 pm
by sigurd
Number of attacks is supposed to cap out at 4. However, Why someoone that uses a 2handed weapon cant use it i do not know

Posted: Mon Aug 20, 2001 9:16 am
by Tom
maybe i should try sym

could be the mothballs know. ;)

Posted: Mon Aug 20, 2001 11:44 am
by Loredweller
IMHO there the weapon speed factor should be counted. There is only 10 tacts in a round. Mastery (or grand) decreases speed factor by 1, IMO. However i remeber there was a short sword with speed factor 0, have anybody tried with this one?
L.