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Runtime Error

Posted: Fri Apr 20, 2007 12:07 pm
by fr3ddy
Um...

I m encoutering some technical problem...in ToB

at the beginning, where the 5 test are, everytime when i fought against the endless horde of kobolds and monster it always crashes and says

Runtime Error C++ Library...something like that...

is there a way to skip the test and exit your "Hell" stronghold or fix the Runtime Error problem.

Posted: Fri Apr 20, 2007 1:10 pm
by Sator
Sounds like a buffer overflow to me.. I assume that you let too many creatures swamp you on screen and a variable somewhere busts and gives out that error. I suppose you cover the minimum requirements for the game? :) If so, just try slaughtering stuff faster and see what happens.

Posted: Sat Apr 21, 2007 10:57 am
by fr3ddy
Alrite, at the 1st test in ToB

those kobolds got slaughtered fairly quickly and so did the others...
my party is pure melee, and a mage. everytime a ogre mage appears and start casting cone of coldness..it crashed...RUNTIME ERROR C++...and all that.

and my PC's system easily outmatch those requirements set by BG 2...

is it possible that i change some aspects in the game so that i skip the test?

Posted: Sat Apr 21, 2007 3:17 pm
by Kipi
Just curious, but could you post the whole error message?
It could help to determine what exactly causes it...

Posted: Sat Apr 21, 2007 9:20 pm
by fr3ddy
Here what it said...

"...BGII/SoA.main has encountered an error.

Microsoft Visual C++ Runtime Error

Your program has encountered a major application error, and needs to be closed by unusual means, please contact...blah blah blah...blah"

arite, i hav a okay graphic card...enough to run half life 2..and CS source..

and enough RAM to run any games made before 2004.

after crashing like 4 times i activated the cheat..

by pressing ctrl+Y and hover my pointer towards a creature, it instant kills it...dealing 1492 damage.

so i tried that and it didn't work either...after the place started spawning ogre mages, it automaticly crashed...everytime, sometimes when a kobold got chucked to pieces it crashed too.
this also happened when i use my 2nd PC back in SoA to travel to watcher's keep, after talking to the knights and all that. i tried to enter the keep and it crashed again...same error window...

then i tired using disc 3 and 4 to run the game after starting it..
and it crashed for the same reason...

i would be glad if someone explain to me about fixing this Visual C++ Runtime Error thing. :o

Posted: Sun Apr 22, 2007 2:12 pm
by Sator
I myself had never experienced this crash with the unmodded BG2. However, yesterday i started playing with a brand new party with Tactics and Ascension installed and i had several CTD's over just 1 hour of gameplay. It happens when i switch areas usually.. But anyway your problem seems different as there's a specific type of monster that causes the problem.. Why don't you try clua-ing an ogre mage (or whatever was it that was crashing your game) and see if a problem occurs. If so, then maybe one of your game files is corrupted, and you would need to do a reinstall. If not, then it's just the script that conjures them for the specific area/quest. Oh, if killing them is the problem, why not try dominating them? Or Hold Monster them? As long as you get to complete the trial right?