Tel Uvirith ??????
Posted: Wed Apr 04, 2007 3:01 pm
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A star "*" will appear before edits to show progress on the particular idea.
Hey guys.
I'm currently on holiday (as in not going to school but still at home holiday) and I've started making yet another expansion to Tel Uvirith. To make it good though I need the opinions of lots of people and not just myself so I thought I'd ask the bright bunch here at GB. Please take the time to answer a few of my questions so I can make this mod really good.
1) What would you like to see/have in your telvanni stronghold?
2) Should I expand the town aswell as the tower?
3) Would you prefer to do quests to get the decent stuff or do you just want to move in fullly equipped with nothing to do?
4) Can you make it too big?
5) Would you like to see new weapons/amour/items with new meshes and textures?
6) How would you like to travel to your stronghold?
7) Would you like NPCs to do things for you and talk to you?
Plus any other ideas you have.
So far;
I have done some work on the upper tower while keeping it in shape with the exterior.
I have wrote a script for a book that fortifies your enchant level by 100 points for ten seconds when activated. *Scrapped and rewritten
I have lots planned such as:
An underground daedric ruin *Is a shrine to Azura and will not develop into anything big.
A combat training area *Included in the barracks, includes animated practice dummies
An underground river/lake *Tower/Mine drainage system. Just water not waste
A huge vault (Larger than vaults of Uvirith as I found that they were to small to hold all my stuff.) *Two level vault with Display cases, Chests, Shelves, Tables and alcoves for mannequins
An alchemy lab with grandmaster equipment (you won't be able to pick the equipment up though.) *Equipment is done, there are also ingredient sorters and a small garden.
An enchanting lab with something like a soulgem charger or a soulgem mine. *Book in study plus I am looking into a soulgem crafting modders' resource
A Daedric summoning chamber *An interior has been built but nothing more
Maybe a prison *Two cells in Guards' quarters
And much more
Thanks for your time and help.
ML
EDIT: And name suggestions. I forgot about that.
EDIT2: I've tested the script (enchanting tome) but it doesn't work so I might not do it unless people think it's a good idea.
EDIT3: The basic layout of the summoning chamber. It'll be more detailed though. *Scrapped and made from scratch
http://i70.photobucket.com/albums/i96/c ... hamber.jpg
A star "*" will appear before edits to show progress on the particular idea.
Hey guys.
I'm currently on holiday (as in not going to school but still at home holiday) and I've started making yet another expansion to Tel Uvirith. To make it good though I need the opinions of lots of people and not just myself so I thought I'd ask the bright bunch here at GB. Please take the time to answer a few of my questions so I can make this mod really good.
1) What would you like to see/have in your telvanni stronghold?
2) Should I expand the town aswell as the tower?
3) Would you prefer to do quests to get the decent stuff or do you just want to move in fullly equipped with nothing to do?
4) Can you make it too big?
5) Would you like to see new weapons/amour/items with new meshes and textures?
6) How would you like to travel to your stronghold?
7) Would you like NPCs to do things for you and talk to you?
Plus any other ideas you have.
So far;
I have done some work on the upper tower while keeping it in shape with the exterior.
I have wrote a script for a book that fortifies your enchant level by 100 points for ten seconds when activated. *Scrapped and rewritten
I have lots planned such as:
An underground daedric ruin *Is a shrine to Azura and will not develop into anything big.
A combat training area *Included in the barracks, includes animated practice dummies
An underground river/lake *Tower/Mine drainage system. Just water not waste
A huge vault (Larger than vaults of Uvirith as I found that they were to small to hold all my stuff.) *Two level vault with Display cases, Chests, Shelves, Tables and alcoves for mannequins
An alchemy lab with grandmaster equipment (you won't be able to pick the equipment up though.) *Equipment is done, there are also ingredient sorters and a small garden.
An enchanting lab with something like a soulgem charger or a soulgem mine. *Book in study plus I am looking into a soulgem crafting modders' resource
A Daedric summoning chamber *An interior has been built but nothing more
Maybe a prison *Two cells in Guards' quarters
And much more
Thanks for your time and help.
ML
EDIT: And name suggestions. I forgot about that.
EDIT2: I've tested the script (enchanting tome) but it doesn't work so I might not do it unless people think it's a good idea.
EDIT3: The basic layout of the summoning chamber. It'll be more detailed though. *Scrapped and made from scratch
http://i70.photobucket.com/albums/i96/c ... hamber.jpg