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BREW POTION_Blind Sight becomes False Life.

Posted: Mon Mar 05, 2007 11:53 am
by Kel
I was wondering if anyone has any problems with the Brew Potion feat. I have had on a couple of attempts
where the potion turned out different from the spell I cast on the magical potion bottle. The one I have had
problem with is casting BlindSight and it will say BlindSight when you hover your pointer over it. This is what
you get when you examine the potion:


EXAMINE

Magic Potion - Blind Sight

Potions store various spells, both
beneficial and otherwise, until
consumed.


Base Item: Brewed Potion
Weight: 0.1 pound(s)

Special Properties:
Use: False Life Single Use


I have found that most of my other level 3 spells that I wanted have worked fine including Energy Immunity
and Magic Circle Against Alighment(Evil).

I have no clue as to why Blind Sight would turn into False Life. Have any other members run into this bug?


Kel
***

Posted: Mon Mar 05, 2007 12:14 pm
by fable
Sounds like a bug. You are using the latest patch, correct?

Posted: Mon Mar 05, 2007 9:48 pm
by Kel
Latest Patch
fable wrote:Sounds like a bug. You are using the latest patch, correct?
Hi fable, thanks for the reply!

I am patched to v1.03 as I wasn't having any real problems in the game outside of a small journal bug that corrected itself when I finished the quest.

I didn't see anything in the patch v1.04 that addressed this problem. I tried to brew potions of a bunch of my three spellcasters level three spells and below and they either brewed a potion or gave me notice that it could not be done. I tried to brew Spiderskin to a magical bottle and it said 'This spell can not be used with the Brew Potion feat' and the same was true of Burning Hands. I tried a level four and got a failure notice about it being too high a spell level. Barkskin and Expeditious Retreat both worked. Blind Sight is a level three cleric and a level two wizard spell but both get the same results and that is False Life.

I will have to reread the details of patch v1.04 and see if I missed something. I have have been playing around with creating items and came up with a 'Heavens Astral Strike +5' doing 2d6 vs Evil and I think a 1d10 Sonic to pass the time. I will use it for my paladin's off hand in dual wield with 'Holy Avenger'.

Thanks for the help and it is time to reread the faqs on v1.04.


Kel
***

Posted: Mon Mar 05, 2007 10:48 pm
by Cyrinn
Congratulations! You found another crafting bug :p

There are a few weird things that happen and this seems like one of them. Another, which I have seen verified by other people, is trying to enchant armor with haste and getting delayed blast fireball 3x/day :laugh:

I would head over the to bioware forums and see if anyone else has found this, and if not, I would report it in the "bugs" section so they patch it at some point.
Kel wrote:
I will have to reread the details of patch v1.04 and see if I missed something. I have have been playing around with creating items and came up with a 'Heavens Astral Strike +5' doing 2d6 vs Evil and I think a 1d10 Sonic to pass the time. I will use it for my paladin's off hand in dual wield with 'Holy Avenger'.

Whoa, how did you do this? Did you apply a recipe to a longsword? Or get this from mixing recipe items with an ingot or something? Come up with anything else?

That's pretty cool though :)

Posted: Tue Mar 06, 2007 12:40 am
by Kel
Crafting Bug and some Cool Crafting
Cyrinn wrote:Congratulations! You found another crafting bug :p
Whoa, how did you do this? Did you apply a recipe to a longsword? Or get this from mixing recipe items with an ingot or something? Come up with anything else?

That's pretty cool though :)
Hey Cyrinn, thanks for the reply!

I took an Astral Blade +2 which has the 1d10 Sonic and first applied the recipe for 'Base Weapon Enchantment +5' which makes it a +5 weapon. I then used the 'Holy Weapon' recipe which gave me '+2d6 Damage against Evil creatures' plus '1d10 Sonic' on a +5.

You have to name it at some point if you want so I did a little thinking and came up with 'Heaven's Astral Strike +5' with the max number of enchantments.

Holy Avenger in the right hand and Heaven's Astral Strike +5 in the left hand of my paladin. I might switch my left hand to a 'Rift Hammer of Disruption +6' for the 1d6 bludgeoning damage, the Slay Racial Group DC=14 Undead plus the Sonic 1d8 damage at times.

The hardest part about crafting is the naming part or modifying the name already given to the item. How about a 'Ring of Regeneration +4, Immunity to Mind Spells and Immunity to Death Magic' I am going to work on that one.

I read somewhere that you can modify either the color or look of an item but I have to find it again.



Kel
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Posted: Tue Mar 06, 2007 11:25 am
by Cyrinn
Ohhhhhh....I get it now, haha. I didn't realize that the astral blade had sonic 1d10 on it already...so you just added the rest and renamed it.

I have never heard that you can change the look/color of the weapon, but you can change the color of the text you enter when renaming it.