Beat the game again, about the storyline ..MAJOR SPOILERS
Posted: Mon Jan 01, 2007 2:39 am
Just beat PST for a 2nd time yesterday. What a mindblowing game, worthy of a nobel prize in literature....err...videogames
I played as a mage with Morte, Annah, Dak'kon, FFG, and Ignus in my party
Anyway, a few questions. This is based off the ending where you merge with TTO and go off to fight in the blood war (which i think is the most appropiate out of all possible endings, as it feels more "PST" like and complete than the other 2)
questions:
It was implied that Ignus and Vhailor have some sort of past connection to one of your previous incarnations, but I could never get the full story out of them. Anyone know what it is, and why they betray you in the fortress?
It was mentioned that Old Mebbeth and El Veine(sp?) actually *were* Ravel, and once you talk to Mebbeth about being Ravel after you come back from Curst, she is on her deathbed and said she forgot she was Ravel. I never understood how this worked; how you can be multiple people at a time existing in different locations. I was rather confused by Mebbeth's vague explanation. Can someone elaborate on this? Did she go to sleep only to wake up at night and wreak havoc as Ravel fight-club-esque style?
There were timeline inconsistencies with the Practical incarnation. He was the one who pulled Morte off the pillar. Morte has been with TNO for a looong time, it seems. Long enough to see dozens of TNO incarnations. Yet the Practical incarnation is the same one who sacrificed Deinorra. I was under impression since you meet Deinorra's father in the upper ward, the practical incarnation was around not too long ago. What's the deal?
If you have the bronze sphere you find out that the "Good incarnation" was the first incarnation. Ironically, the "Good" incarnation committed a crime so horrific it made the sum of all crimes made by later incarnations seem miniscule. Anyone know what this crime was?
I love the last few places in the game, including seeing your comrades fight to the death, fighting Ignus/Vhailor, talking to your previous incarnations and Deinorra, and finally ending the game by asking TTO Ravel's infamous riddle, which finally gets answered by you
The one thing I don't like is the lack of closure given to some characters, particularly Morte,Annah and Deinorra (sp?). I would have preferred an epilogue of some sort for all PCs. FFG said she would travel the planes eventually searching for you, and Dak'kon stated his debt was finally repaid, but what about the others? Any speculation on what Morte and Annah do in their free time (haha)?
Does Deinorra even exist as a ghost anymore, or did she finally lay to rest? Does the Fortress of regrets even exist now that its creators have abandoned it? And what of the shadows that once hunted you?
I played as a mage with Morte, Annah, Dak'kon, FFG, and Ignus in my party
Anyway, a few questions. This is based off the ending where you merge with TTO and go off to fight in the blood war (which i think is the most appropiate out of all possible endings, as it feels more "PST" like and complete than the other 2)
questions:
It was implied that Ignus and Vhailor have some sort of past connection to one of your previous incarnations, but I could never get the full story out of them. Anyone know what it is, and why they betray you in the fortress?
It was mentioned that Old Mebbeth and El Veine(sp?) actually *were* Ravel, and once you talk to Mebbeth about being Ravel after you come back from Curst, she is on her deathbed and said she forgot she was Ravel. I never understood how this worked; how you can be multiple people at a time existing in different locations. I was rather confused by Mebbeth's vague explanation. Can someone elaborate on this? Did she go to sleep only to wake up at night and wreak havoc as Ravel fight-club-esque style?
There were timeline inconsistencies with the Practical incarnation. He was the one who pulled Morte off the pillar. Morte has been with TNO for a looong time, it seems. Long enough to see dozens of TNO incarnations. Yet the Practical incarnation is the same one who sacrificed Deinorra. I was under impression since you meet Deinorra's father in the upper ward, the practical incarnation was around not too long ago. What's the deal?
If you have the bronze sphere you find out that the "Good incarnation" was the first incarnation. Ironically, the "Good" incarnation committed a crime so horrific it made the sum of all crimes made by later incarnations seem miniscule. Anyone know what this crime was?
I love the last few places in the game, including seeing your comrades fight to the death, fighting Ignus/Vhailor, talking to your previous incarnations and Deinorra, and finally ending the game by asking TTO Ravel's infamous riddle, which finally gets answered by you
The one thing I don't like is the lack of closure given to some characters, particularly Morte,Annah and Deinorra (sp?). I would have preferred an epilogue of some sort for all PCs. FFG said she would travel the planes eventually searching for you, and Dak'kon stated his debt was finally repaid, but what about the others? Any speculation on what Morte and Annah do in their free time (haha)?
Does Deinorra even exist as a ghost anymore, or did she finally lay to rest? Does the Fortress of regrets even exist now that its creators have abandoned it? And what of the shadows that once hunted you?