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How do i lvl up the npcs disposition?
Posted: Thu Nov 16, 2006 12:23 pm
by Doido75
Hello again,
Dante is getting suspicious and i dont know whats going on... He just say he doenst like me killing ppl, but i just hit after they attack me... Thats pretty annoying. Any help?
thx in advance
Doido
Posted: Thu Nov 16, 2006 4:57 pm
by Mr. Pastorius
If you have a fate point available, use it on "Force good reaction" and then talk to Dante. That should boost his reaction to about 60-100, depending on your character's beauty.
Posted: Fri Nov 17, 2006 8:06 am
by Doido75
Thx again Mr Pastorius,
But should I use that point just for this? I mean, probably i'll find a better npc then him... And i could use the point for something more valuable... anyway...just my thoughts...
Thx again,
Doido
Posted: Fri Nov 17, 2006 9:19 am
by Mr. Pastorius
Well, Dante is a good NPC, especially when it comes to magic, but yes, there are better NPCs than him. You might use a fate point to keep him around though, he can get very useful towards the end of the game.

Posted: Fri Nov 17, 2006 1:03 pm
by niveous
[url="http://www.gamebanshee.com/forums/arcanum-of-steamworks-and-magick-obscura-27/help-my-npc-s-are-getting-grumpy-50089.html"]Here[/url] is an old thread on grumpy NPCs that's useful in general.
However, Dante didn't make the list, so there's probably nothing you can buy to make him happy. Either use a fate point and/or raise your Beauty.
Posted: Sat Jun 25, 2011 4:34 pm
by demlex
Honestly aside from the "Force Good Reaction" FP, I found nearly all the others to be useless, if a door is locked and you can't pic it, or can't unlock with a spell, smash it down, this game is relatively simple to play in multiple directions, I'm one of those people that by the end of the game I would still have all my FP I've collected, but I think they're like rare, but disposable items, if you never use them, whats the point of collecting them?
Posted: Sun Jun 26, 2011 12:54 am
by TwoHandedSword
demlex wrote:Honestly aside from the "Force Good Reaction" FP, I found nearly all the others to be useless, if a door is locked and you can't pic it, or can't unlock with a spell, smash it down, this game is relatively simple to play in multiple directions
As long as you've brought it up, I have to admit to a fondness for 'critical success at pick pocket'. I prefer good characters who normally wouldn't learn such a skill, much less apply it; unfortunately, the only way to get the best ending for a certain mastery quest, or certain unique in-game items, requires it.
(Spoiler)
The quest is for Throwing; to finish the quest you have to find and then turn over the best throwing weapon in the game. And unfortunately, if you then kill the Throwing master, you take a huge ding to your reputation and the entire town turns against you. Ergo, spend a fate point to pickpocket it back.
(End spoiler)
Posted: Sun Jun 26, 2011 1:09 pm
by demlex
It's been debated frequently whether that is actually the BEST throwing weapon, or the Ariel Decapitator, and while of course that weapon IS indeed faster, I tested it, and it took about 4-5 hits with it, and expert Throwing skill to down a common Brown bear, I think I was like lvl 35 or such, and using a god character, simply just for testing purposes, that same bear I killed in 2 hits with the Ariel Decapitator, BOTH before it was able to strike me, my Dex was at 20 though so my speed was epic... I would prefer the AD over that weapon, despite the fact I DO think that weapon looks cooler.
Posted: Sun Jun 26, 2011 2:23 pm
by TwoHandedSword
For weapons, I don't just look at power; I look at speed.
For all its coolness factor, the AD has two serious disadvantages: it's slow and has a very limited range. (I'd add a third, that it's loud, except that I don't often play thieves or prowlers where that matters.)
Azram's Star, OTOH, looks like the weapon from Krull, is blazing fast, and (especially at master level) scores a critical hit well over half the time. That makes the difference for me; the Star easily wins over the Decapitator. YMMVAPD.